Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Balallaika
Nike
Level 158
God Stats
3W - 1L
1,715 SR
Queue Stats
80W - 57L
1,959 Elo+
Party 1
Nu Wa
Nu Wa
ClaudioBear
Nu Wa
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 43L
1,835 Elo+
Solo
Loki
Loki
NairFerreira
Loki
Level 105
God Stats
0W - 1L
1,202 SR
Queue Stats
2W - 5L
1,916 Elo+
Party 1
Sun Wukong
Sun Wukong
xMadao
Sun Wukong
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
349W - 290L
1,619 Elo+
Solo
Team Averages
Level 126
1,484 SR
1,766 Elo+

VS

Team Averages
Level 114
1,441 SR
1,442 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HANDHELD1
Nu Wa
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 74L
1,406 Elo+
Solo
Hercules
Hercules
HeiNeKenZ14
Hercules
Level 157
God Stats
8W - 14L
1,205 SR
Queue Stats
202W - 283L
1,503 Elo+
Solo
Scylla
Scylla
pipehl
Scylla
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
0 / 1 / 0
4,271
854
151
1,831
1,669
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

10
3 / 3 / 2
5,787
1,157
8,393
5,323
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 3 / 1
4,879
976
3,601
4,524
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 3 / 3
5,055
1,011
3,256
3,744
1,560
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
xMadao
Sun Wukong
11
1 / 1 / 4
5,577
1,115
3,546
4,318
4,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
6 / 1 / 5
6,338
1,268
3,041
4,557
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
 
Sobek
10
0 / 1 / 9
5,564
1,113
1,988
5,669
5,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
HANDHELD1
Nu Wa
10
2 / 1 / 6
5,491
1,098
2,506
3,463
1,632
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
HeiNeKenZ14
Hercules
10
1 / 1 / 8
5,348
1,070
4,720
5,436
5,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
pipehl
Scylla
9
2 / 1 / 8
5,691
1,138
4,988
3,156
1,359
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
5
Kills
11
11
Deaths
5
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
0
0
W
Cabrakan
 
Cabrakan
6
1
5
8.5
W
Sobek
 
Sobek
0
1
9
4.5
L
3
3
2
1.33
L
0
3
1
0.17
W
Nu Wa
HANDHELD1
Nu Wa
2
1
6
5
W
Hercules
HeiNeKenZ14
Hercules
1
1
8
5
L
1
3
3
0.83
W
Scylla
pipehl
Scylla
2
1
8
6
L
Sun Wukong
xMadao
Sun Wukong
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,947
Damage
17,243
19,740
Taken
22,281
14,117
Mitigated
20,323
3,595
Healing
10,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
151
67
32
472
1,831
1,669
0
1,027
801
151
0
W
Cabrakan
 
Cabrakan
3,041
194
1,243
1,220
4,557
6,198
0
1,704
2,853
5,521
0
W
Sobek
 
Sobek
1,988
89
510
1,911
5,669
5,974
0
1,187
4,482
6,329
0
L
8,393
322
0
214
5,323
4,353
0
3,946
1,370
4,132
9,759
L
3,601
753
0
438
4,524
2,001
0
2,687
1,810
10,275
0
W
Nu Wa
HANDHELD1
Nu Wa
2,506
660
0
636
3,463
1,632
140
1,122
2,341
10,487
0
W
Hercules
HeiNeKenZ14
Hercules
4,720
1,152
963
2,216
5,436
5,160
0
1,387
4,049
0
8,094
L
3,256
436
198
178
3,744
1,560
0
2,083
1,661
0
8,840
W
Scylla
pipehl
Scylla
4,988
437
1,002
1,062
3,156
1,359
0
1,454
1,702
11,852
1,099
L
Sun Wukong
xMadao
Sun Wukong
3,546
234
140
1,923
4,318
4,534
0
2,347
1,947
0
6,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,569
Gold Earned
28,432
45
Minions Killed
54
0
Camps Cleared
0
379,047
Distance Traveled
493,812
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,271
854
0
0
0
30,829
0
W
Cabrakan
6,338
1,268
4
1
0
87,848
0
W
Sobek
5,564
1,113
6
1
0
107,810
2
L
Nike
5,787
1,157
12
2
0
89,026
0
L
Nu Wa
4,879
976
16
3
0
65,092
0
W
Nu Wa
5,491
1,098
9
2
0
96,257
0
W
Hercules
5,348
1,070
7
1
0
106,819
0
L
Loki
5,055
1,011
10
2
0
87,559
0
W
Scylla
5,691
1,138
28
6
0
95,078
0
L
Sun Wukong
5,577
1,115
7
1
0
106,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role