Player Matchup

Surtr
Surtr
Fenix KilleR97
Surtr
Level 88
God Stats
23W - 16L
1,670 SR
Queue Stats
79W - 73L
1,519 Elo+
Solo
Shiva
Shiva
Ghetto Senju
Shiva
Level 67
God Stats
9W - 3L
1,956 SR
Queue Stats
36W - 37L
1,530 Elo+
Solo
Kukulkan
Kukulkan
JJEGF
Kukulkan
Level 88
God Stats
29W - 22L
1,433 SR
Queue Stats
101W - 87L
1,462 Elo+
Solo
Rama
Rama
Ygorshark88
Rama
Level 135
God Stats
32W - 30L
1,500 SR
Queue Stats
560W - 577L
1,491 Elo+
Solo
Arachne
Arachne
pokeys rules
Arachne
Level 157
God Stats
332W - 304L
1,601 SR
Queue Stats
571W - 622L
1,425 Elo+
Solo
Team Averages
Level 107
1,632 SR
1,485 Elo+

VS

Team Averages
Level 105
1,532 SR
1,389 Elo+
Chaac
Chaac
CapButterfly419
Chaac
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 99L
1,437 Elo+
Party 1
Heimdallr
Heimdallr
Edwin Wolff
Heimdallr
Level 104
God Stats
4W - 9L
1,500 SR
Queue Stats
183W - 191L
1,316 Elo+
Solo
Mercury
Mercury
JoshBanda
Mercury
Level 79
God Stats
17W - 17L
1,661 SR
Queue Stats
30W - 29L
1,752 Elo+
Solo
Hel
Hel
PRWinter1619
Hel
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 57L
965 Elo+
Party 1
Tiamat
Tiamat
killorbekill5252
Tiamat
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 94L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,222
1,244
4,159
2,852
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 3
6,361
1,272
6,480
6,270
5,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
JJEGF
Kukulkan
10
1 / 0 / 5
5,811
1,162
5,466
732
307
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 2
5,759
1,152
1,675
1,040
404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
pokeys rules
Arachne
10
0 / 1 / 6
5,317
1,063
4,172
3,327
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

417

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,221
1,044
2,497
8,325
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Edwin Wolff
Heimdallr
10
1 / 1 / 0
5,684
1,137
1,960
3,906
1,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
JoshBanda
Mercury
10
1 / 0 / 1
5,408
1,082
1,568
760
388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 1 / 2
5,495
1,099
2,053
4,201
1,833
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 1
5,294
1,059
3,504
6,628
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
7
Kills
2
2
Deaths
7
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Heimdallr
Edwin Wolff
Heimdallr
1
1
0
1
W
2
0
5
4.5
W
3
1
3
4.5
W
Kukulkan
JJEGF
Kukulkan
1
0
5
3.5
L
Mercury
JoshBanda
Mercury
1
0
1
1.5
L
0
1
2
1
W
1
0
2
2
L
0
2
1
0.25
W
Arachne
pokeys rules
Arachne
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,952
Damage
11,582
14,221
Taken
23,820
9,321
Mitigated
14,398
1,499
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,497
364
0
1,364
8,325
7,226
0
1,723
6,602
0
12,169
L
Heimdallr
Edwin Wolff
Heimdallr
1,960
949
0
0
3,906
1,550
0
1,343
2,563
0
12,954
W
4,159
1,585
0
671
2,852
1,627
0
940
1,742
223
10,772
W
6,480
734
0
106
6,270
5,009
0
3,373
2,814
0
13,247
W
Kukulkan
JJEGF
Kukulkan
5,466
239
0
0
732
307
0
523
209
21,505
0
L
Mercury
JoshBanda
Mercury
1,568
593
0
0
760
388
0
65
695
0
3,180
L
2,053
647
229
523
4,201
1,833
0
1,018
3,183
7,896
0
W
1,675
1,371
0
447
1,040
404
0
0
1,040
0
8,265
L
3,504
372
0
478
6,628
3,401
0
1,515
5,113
11,931
0
W
Arachne
pokeys rules
Arachne
4,172
3,733
0
275
3,327
1,974
0
721
2,493
0
4,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
27,102
96
Minions Killed
95
3
Camps Cleared
3
505,609
Distance Traveled
374,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,221
1,044
15
3
0
91,910
0
L
Heimdallr
5,684
1,137
33
7
2
81,282
0
W
Surtr
6,222
1,244
19
4
3
97,843
0
W
Shiva
6,361
1,272
10
2
0
109,679
0
W
Kukulkan
5,811
1,162
47
9
0
92,592
0
L
Mercury
5,408
1,082
5
1
0
33,212
0
L
Hel
5,495
1,099
12
2
1
79,905
0
W
Rama
5,759
1,152
19
4
0
91,044
0
L
Tiamat
5,294
1,059
30
6
0
88,378
0
W
Arachne
5,317
1,063
1
0
0
114,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role