Player Matchup

Apollo
Apollo
ICEMANXDGX
Apollo
Level 127
God Stats
2W - 0L
1,707 SR
Queue Stats
15W - 10L
1,623 Elo+
Party 1
Sol
Sol
MoneyBgDonny
Sol
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,481 Elo+
Solo
Surtr
Surtr
SoloBenGamer
Surtr
Level 24
God Stats
2W - 0L
1,474 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 1
Team Averages
Level 72
1,561 SR
1,534 Elo+

VS

Team Averages
Level 59
1,449 SR
1,250 Elo+
Nox
Nox
HayabusaFS
Nox
Level 48
God Stats
3W - 5L
1,347 SR
Queue Stats
17W - 28L
1,356 Elo+
Solo
Hercules
Hercules
ViciousDalek
Hercules
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 24L
1,285 Elo+
Party 2
Atlas
Atlas
acrod23
Atlas
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 18L
1,110 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ICEMANXDGX
Apollo
13
7 / 1 / 5
8,786
879
4,150
5,696
2,354
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 3 / 8
8,594
859
14,299
10,018
4,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 9
7,582
758
7,405
8,537
6,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,443
744
3,575
7,319
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
ViciousDalek
Hercules
11
1 / 4 / 2
6,804
680
4,216
12,238
11,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Atlas
acrod23
Atlas
12
1 / 5 / 2
7,006
701
6,847
10,007
9,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
5
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Apollo
ICEMANXDGX
Apollo
7
1
5
9.5
W
3
3
8
2.33
W
2
1
9
6.5
L
Hercules
ViciousDalek
Hercules
1
4
2
0.5
L
Atlas
acrod23
Atlas
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,854
Damage
14,638
24,251
Taken
29,564
13,980
Mitigated
24,713
5,244
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,575
198
126
432
7,319
3,450
0
3,012
4,307
34,112
0
W
Apollo
ICEMANXDGX
Apollo
4,150
1,764
0
0
5,696
2,354
296
1,038
4,620
0
31,761
W
14,299
5,533
0
4,243
10,018
4,711
2,004
5,498
4,273
41,158
3,806
W
7,405
2,126
0
1,001
8,537
6,915
157
3,955
4,422
655
16,672
L
Hercules
ViciousDalek
Hercules
4,216
832
0
3,035
12,238
11,445
0
5,712
6,526
0
12,986
L
Atlas
acrod23
Atlas
6,847
2,601
0
0
10,007
9,818
0
5,275
4,732
16,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,962
Gold Earned
21,253
141
Minions Killed
117
0
Camps Cleared
0
588,794
Distance Traveled
545,455
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,443
744
76
8
0
187,612
0
W
Apollo
8,786
879
50
5
0
184,366
1
W
Sol
8,594
859
73
7
0
195,731
0
W
Surtr
7,582
758
18
2
0
208,697
1
L
Hercules
6,804
680
22
2
0
183,713
0
L
Atlas
7,006
701
19
2
0
174,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role