Player Matchup

Surtr
Surtr
 
Surtr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Adrisander27
Xbalanque
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Solo
Serqet
Serqet
Elandria7519
Serqet
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,561 Elo+
Solo
Artemis
Artemis
Healioss
Artemis
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 36L
1,500 Elo+
Solo
Chang'e
Chang'e
JEclipse456
Chang'e
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,573 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,534 Elo+

VS

Team Averages
Level 88
1,457 SR
1,515 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
MagKampor
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Camazotz
Camazotz
YubNubNChill
Camazotz
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 11L
1,552 Elo+
Party 1
Terra
Terra
heymeere
Terra
Level 99
God Stats
1W - 2L
1,285 SR
Queue Stats
72W - 62L
1,523 Elo+
Party 1
Vulcan
Vulcan
misael1-3-2
Vulcan
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 78L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 3 / 4
6,104
763
7,216
10,170
7,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Adrisander27
Xbalanque
6
0 / 1 / 0
5,141
643
1,168
1,578
455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
12
1 / 3 / 2
6,107
763
4,986
8,531
6,426
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Healioss
Artemis
12
1 / 3 / 2
6,432
804
8,525
7,994
3,379
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
JEclipse456
Chang'e
14
2 / 1 / 3
7,097
887
7,661
7,703
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
4 / 0 / 7
7,736
967
7,401
10,194
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
MagKampor
Da Ji
9
1 / 3 / 5
6,062
758
5,504
7,546
3,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Camazotz
YubNubNChill
Camazotz
13
3 / 1 / 7
7,267
908
7,046
11,064
10,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
heymeere
Terra
13
0 / 1 / 8
6,727
841
3,442
9,344
8,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
14
3 / 0 / 7
7,514
939
8,679
5,421
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
5
Kills
11
11
Deaths
5
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
4
1
W
Kuzenbo
 
Kuzenbo
4
0
7
7.5
L
Xbalanque
Adrisander27
Xbalanque
0
1
0
0
L
Serqet
1
3
2
0.67
L
Artemis
Healioss
Artemis
1
3
2
0.67
L
Chang'e
JEclipse456
Chang'e
2
1
3
3.5
W
Da Ji
MagKampor
Da Ji
1
3
5
1.17
W
Camazotz
YubNubNChill
Camazotz
3
1
7
6.5
W
Terra
heymeere
Terra
0
1
8
4
W
Vulcan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,556
Damage
32,072
35,976
Taken
43,569
24,198
Mitigated
39,380
12,756
Healing
21,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
7,216
1,807
668
1,595
10,170
7,624
0
7,113
2,802
264
13,266
W
Kuzenbo
 
Kuzenbo
7,401
3,226
1,257
2,975
10,194
13,802
256
2,458
7,736
10,098
0
L
Xbalanque
Adrisander27
Xbalanque
1,168
305
0
190
1,578
455
0
733
845
0
2,815
L
Serqet
4,986
371
0
716
8,531
6,426
0
2,936
5,298
0
8,273
L
Artemis
Healioss
Artemis
8,525
3,786
125
1,536
7,994
3,379
0
4,523
3,302
0
23,975
L
Chang'e
JEclipse456
Chang'e
7,661
960
3,715
4,211
7,703
6,314
0
4,217
3,356
19,640
0
W
Da Ji
MagKampor
Da Ji
5,504
833
78
1,090
7,546
3,631
0
1,421
6,020
0
8,562
W
Camazotz
YubNubNChill
Camazotz
7,046
1,218
967
3,937
11,064
10,686
0
2,149
8,789
0
10,875
W
Terra
heymeere
Terra
3,442
359
5,825
4,089
9,344
8,418
0
1,349
7,995
13,407
0
W
Vulcan
8,679
3,466
488
728
5,421
2,843
114
457
4,712
28,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
35,306
86
Minions Killed
101
0
Camps Cleared
0
603,888
Distance Traveled
785,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,104
763
12
2
0
143,579
0
W
Kuzenbo
7,736
967
5
1
0
160,734
0
L
Xbalanque
5,141
643
4
1
0
31,983
0
L
Serqet
6,107
763
11
1
0
148,495
0
L
Artemis
6,432
804
41
5
0
129,673
0
L
Chang'e
7,097
887
18
2
0
150,158
0
W
Da Ji
6,062
758
12
2
0
129,875
0
W
Camazotz
7,267
908
13
2
0
147,609
0
W
Terra
6,727
841
19
2
0
175,280
0
W
Vulcan
7,514
939
52
7
0
172,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role