Player Matchup

Gilgamesh
Gilgamesh
XXviper360
Gilgamesh
Level 134
God Stats
3W - 1L
1,766 SR
Queue Stats
32W - 31L
1,573 Elo+
Party 1
Da Ji
Da Ji
armanidamian
Da Ji
Level 89
God Stats
7W - 6L
1,501 SR
Queue Stats
47W - 44L
1,540 Elo+
Party 1
Merlin
Merlin
uncle_johnny134
Merlin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,540 Elo+
Party 1
Team Averages
Level 122
1,589 SR
1,551 Elo+

VS

Team Averages
Level 124
1,536 SR
1,494 Elo+
Janus
Janus
HamssoWapp
Janus
Level 106
God Stats
16W - 26L
1,377 SR
Queue Stats
184W - 182L
1,340 Elo+
Solo
Rama
Rama
Manbearppigx
Rama
Level 144
God Stats
19W - 21L
1,730 SR
Queue Stats
148W - 152L
1,774 Elo+
Solo
Cthulhu
Cthulhu
rottzn9
Cthulhu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
XXviper360
Gilgamesh
16
7 / 1 / 5
9,894
761
9,577
11,711
10,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 9
8,604
662
10,732
10,286
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 8
10,158
781
10,885
10,743
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
0 / 2 / 0
6,780
522
2,429
4,081
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 0
8,739
672
10,426
13,264
4,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
rottzn9
Cthulhu
13
0 / 6 / 1
8,474
652
6,922
18,144
17,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
0
2
0
0
L
1
5
0
0.2
W
Gilgamesh
XXviper360
Gilgamesh
7
1
5
9.5
W
2
0
9
6.5
L
Cthulhu
rottzn9
Cthulhu
0
6
1
0.08
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
19,777
32,740
Taken
35,489
20,077
Mitigated
23,824
5,244
Healing
3,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
2,429
144
0
950
4,081
1,220
0
633
3,448
13,305
0
L
10,426
7,656
0
1,589
13,264
4,617
0
4,936
8,328
0
32,989
W
Gilgamesh
XXviper360
Gilgamesh
9,577
3,567
0
1,358
11,711
10,493
590
3,673
8,038
0
27,347
W
10,732
2,962
0
548
10,286
4,972
730
2,497
7,789
0
26,441
L
Cthulhu
rottzn9
Cthulhu
6,922
389
142
1,002
18,144
17,987
0
5,261
12,883
23,821
0
W
10,885
1,225
0
3,338
10,743
4,612
661
3,228
7,515
54,302
2,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,656
Gold Earned
23,993
167
Minions Killed
116
0
Camps Cleared
0
708,969
Distance Traveled
546,594
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,780
522
27
2
0
101,698
1
L
Rama
8,739
672
64
5
0
198,545
0
W
Gilgamesh
9,894
761
32
2
0
232,783
0
W
Da Ji
8,604
662
29
2
0
267,266
0
L
Cthulhu
8,474
652
25
2
0
246,351
0
W
Merlin
10,158
781
106
8
0
208,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role