Player Matchup

Tyr
Tyr
Gibbo8337
Tyr
Level 138
God Stats
3W - 5L
1,500 SR
Queue Stats
227W - 200L
1,569 Elo+
Solo
Serqet
Serqet
Humlegranaten97
Serqet
Level 167
God Stats
6W - 6L
1,500 SR
Queue Stats
152W - 132L
1,603 Elo+
Solo
Sylvanus
Sylvanus
KaburaSe
Sylvanus
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 129L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SeanieJ13579
Danzaburou
Level 89
God Stats
1W - 1L
1,702 SR
Queue Stats
66W - 66L
1,493 Elo+
Party 1
Tiamat
Tiamat
TTT Tactical
Tiamat
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 151L
1,486 Elo+
Party 1
Team Averages
Level 118
1,540 SR
1,530 Elo+

VS

Team Averages
Level 134
1,523 SR
1,491 Elo+
Thoth
Thoth
AfricanGengar
Thoth
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 44L
1,152 Elo+
Solo
Yemoja
Yemoja
BOBBDC
Yemoja
Level 112
God Stats
7W - 4L
1,783 SR
Queue Stats
14W - 7L
1,716 Elo+
Party 2
He Bo
He Bo
PereCheper
He Bo
Level 144
God Stats
9W - 3L
1,430 SR
Queue Stats
28W - 20L
1,550 Elo+
Party 2
Gilgamesh
Gilgamesh
daan_pirlo
Gilgamesh
Level 136
God Stats
5W - 3L
1,404 SR
Queue Stats
173W - 174L
1,547 Elo+
Solo
Chiron
Chiron
lazyboy708
Chiron
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 89L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,914
629
6,098
11,703
10,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 3 / 2
6,470
588
5,956
9,876
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
KaburaSe
Sylvanus
9
2 / 5 / 1
5,677
516
5,917
12,641
6,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
SeanieJ13579
Danzaburou
8
0 / 3 / 3
5,094
463
4,354
10,194
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
8
0 / 3 / 1
5,244
477
2,636
9,222
5,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 3
7,895
718
6,067
6,502
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
BOBBDC
Yemoja
10
1 / 1 / 5
6,488
590
4,494
9,520
6,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
11
3 / 3 / 7
7,168
652
9,468
9,621
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
daan_pirlo
Gilgamesh
12
0 / 0 / 0
7,159
651
8,140
11,568
12,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
lazyboy708
Chiron
11
3 / 1 / 2
6,648
604
7,420
7,449
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
13
14
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Yemoja
BOBBDC
Yemoja
1
1
5
3.5
L
0
0
0
0
L
2
3
2
1
L
Sylvanus
KaburaSe
Sylvanus
2
5
1
0.5
W
He Bo
3
3
7
2.17
L
Danzaburou
SeanieJ13579
Danzaburou
0
3
3
0.5
L
Tiamat
0
3
1
0.17
W
Gilgamesh
daan_pirlo
Gilgamesh
0
0
0
0
W
Chiron
lazyboy708
Chiron
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,961
Damage
35,589
53,636
Taken
44,660
31,091
Mitigated
26,030
16,404
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,067
877
0
1,497
6,502
1,784
0
1,710
4,186
55,238
0
W
Yemoja
BOBBDC
Yemoja
4,494
486
2,478
2,272
9,520
6,198
0
3,256
6,072
18,506
0
L
6,098
667
0
3,604
11,703
10,996
0
1,086
10,617
75
58,273
L
5,956
2,210
0
190
9,876
3,942
0
3,910
5,966
0
42,797
L
Sylvanus
KaburaSe
Sylvanus
5,917
1,296
584
3,678
12,641
6,551
0
7,700
4,941
29,208
0
W
He Bo
9,468
1,344
0
3,739
9,621
2,638
0
1,433
7,924
56,721
0
L
Danzaburou
SeanieJ13579
Danzaburou
4,354
1,732
325
4,335
10,194
3,685
0
4,710
5,484
0
28,769
L
Tiamat
2,636
591
187
3,501
9,222
5,917
0
3,709
5,513
16,774
0
W
Gilgamesh
daan_pirlo
Gilgamesh
8,140
1,509
0
2,125
11,568
12,583
0
75
11,493
4,032
53,525
W
Chiron
lazyboy708
Chiron
7,420
2,792
723
1,949
7,449
2,827
0
2,729
4,720
0
48,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,399
Gold Earned
35,358
311
Minions Killed
398
0
Camps Cleared
0
1,168,920
Distance Traveled
1,152,276
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,895
718
89
8
0
240,234
3
W
Yemoja
6,488
590
21
2
0
230,038
6
L
Tyr
6,914
629
125
11
0
244,046
2
L
Serqet
6,470
588
74
7
0
272,112
0
L
Sylvanus
5,677
516
51
5
0
209,576
2
W
He Bo
7,168
652
83
8
0
245,284
0
L
Danzaburou
5,094
463
41
4
0
207,688
0
L
Tiamat
5,244
477
20
2
0
235,498
0
W
Gilgamesh
7,159
651
111
10
0
222,362
0
W
Chiron
6,648
604
94
9
0
214,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role