Player Matchup

Nike
Nike
Gensoit
Nike
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 147L
1,500 Elo+
Party 2
Thor
Thor
Hippoloria
Thor
Level 130
God Stats
1W - 2L
1,715 SR
Queue Stats
7W - 12L
1,269 Elo+
Party 1
Cerberus
Cerberus
Motoal
Cerberus
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,376 Elo+
Party 1
Artemis
Artemis
TopMelee
Artemis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Sol
Sol
christianctm
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,249 Elo+
Party 1
Team Averages
Level 54
1,543 SR
1,379 Elo+

VS

Team Averages
Level 50
1,601 SR
1,516 Elo+
Fenrir
Fenrir
BoiBabixz
Fenrir
Level 49
God Stats
3W - 5L
1,419 SR
Queue Stats
122W - 103L
1,480 Elo+
Solo
Arachne
Arachne
PanMaras
Arachne
Level 48
God Stats
3W - 1L
1,653 SR
Queue Stats
34W - 37L
1,410 Elo+
Solo
Anubis
Anubis
RastockiJanko
Anubis
Level 43
God Stats
46W - 34L
1,763 SR
Queue Stats
215W - 211L
1,629 Elo+
Party 3
Surtr
Surtr
VrgniDida
Surtr
Level 69
God Stats
9W - 10L
1,673 SR
Queue Stats
497W - 479L
1,561 Elo+
Party 3
Artemis
Artemis
Yurishia
Artemis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Gensoit
Nike
7
0 / 3 / 0
4,254
425
2,056
6,626
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
5,395
540
3,434
8,086
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Motoal
Cerberus
7
0 / 1 / 0
4,734
473
1,208
5,834
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
TopMelee
Artemis
5
0 / 1 / 0
3,992
399
1,789
2,444
622
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 1 / 1
5,199
520
3,572
5,145
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoiBabixz
Fenrir
9
0 / 0 / 3
5,868
587
2,372
5,312
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
PanMaras
Arachne
12
6 / 1 / 2
6,706
671
5,543
8,809
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 0 / 2
6,419
642
3,898
3,977
1,736
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
VrgniDida
Surtr
11
1 / 0 / 0
6,553
655
1,685
4,737
2,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Yurishia
Artemis
9
0 / 1 / 3
5,166
517
3,219
3,384
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BoiBabixz
Fenrir
0
0
3
1.5
L
Nike
Gensoit
Nike
0
3
0
0
L
1
3
0
0.33
L
Cerberus
Motoal
Cerberus
0
1
0
0
W
Arachne
PanMaras
Arachne
6
1
2
7
W
2
0
2
3
L
Artemis
TopMelee
Artemis
0
1
0
0
W
Surtr
VrgniDida
Surtr
1
0
0
1
W
Artemis
Yurishia
Artemis
0
1
3
1.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,059
Damage
16,717
28,135
Taken
26,219
9,619
Mitigated
11,765
8,632
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BoiBabixz
Fenrir
2,372
943
0
1,604
5,312
3,018
0
1,264
4,048
0
19,598
L
Nike
Gensoit
Nike
2,056
249
0
947
6,626
2,157
0
74
6,552
0
21,470
L
3,434
787
0
3,557
8,086
2,378
0
1,415
6,671
0
37,149
L
Cerberus
Motoal
Cerberus
1,208
191
0
1,482
5,834
3,171
0
110
5,724
8,894
0
W
Arachne
PanMaras
Arachne
5,543
4,033
0
2,887
8,809
3,218
0
1,024
7,785
0
42,255
W
3,898
310
0
2,369
3,977
1,736
0
1,791
2,186
50,231
0
L
Artemis
TopMelee
Artemis
1,789
540
0
1,031
2,444
622
34
0
2,444
0
16,454
W
Surtr
VrgniDida
Surtr
1,685
511
0
1,777
4,737
2,436
120
0
4,737
393
44,982
W
Artemis
Yurishia
Artemis
3,219
1,253
0
104
3,384
1,357
0
701
2,683
0
29,463
L
3,572
1,014
0
1,615
5,145
1,291
0
2,373
2,772
27,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,574
Gold Earned
30,712
200
Minions Killed
313
0
Camps Cleared
0
902,244
Distance Traveled
1,055,501
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,868
587
27
3
0
218,061
0
L
Nike
4,254
425
26
3
0
204,494
0
L
Thor
5,395
540
74
7
0
219,330
0
L
Cerberus
4,734
473
16
2
0
198,045
1
W
Arachne
6,706
671
74
7
0
247,616
0
W
Anubis
6,419
642
82
8
0
183,469
0
L
Artemis
3,992
399
28
3
0
88,937
0
W
Surtr
6,553
655
79
8
0
230,111
0
W
Artemis
5,166
517
51
5
0
176,244
0
L
Sol
5,199
520
56
6
0
191,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role