Player Matchup

Jormungandr
Jormungandr
Silver IV
 
Jormungandr
Silver IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
Adrii8
Rama
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,383 MMR
Solo
Ares
Ares
Bronze III
CH3W13MANM1LK
Ares
Bronze III
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 13L
1,354 MMR
Solo
Serqet
Serqet
Silver I
Centeur
Serqet
Silver I
Level 103
God Stats
9W - 15L
1,312 SR
Queue Stats
236W - 248L
1,385 MMR
Solo
Agni
Agni
Silver IV
estebancl
Agni
Silver IV
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
80W - 95L
1,384 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,462 SR
1,401 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,432 SR
1,381 MMR
He Bo
He Bo
Gold V
Davu880
He Bo
Gold V
Level 159
God Stats
13W - 9L
1,500 SR
Queue Stats
192W - 177L
1,306 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
K3nn1s
Danzaburou
Gold IV
Level 143
God Stats
10W - 11L
1,589 SR
Queue Stats
428W - 421L
1,399 MMR
Party 1
Maui
Maui
Silver II
O_Kano_Thrafsi
Maui
Silver II
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 93L
1,400 MMR
Solo
Ymir
Ymir
Bronze III
SpeakOut
Ymir
Bronze III
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 106L
1,400 MMR
Solo
Janus
Janus
Gold III
茎候佳阴
Janus
Gold III
Level 196
God Stats
2W - 6L
1,070 SR
Queue Stats
90W - 93L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 2 / 0
6,154
615
9,159
8,650
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Adrii8
Rama
9
0 / 3 / 1
5,019
502
3,998
8,484
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 4 / 0
5,679
568
3,638
9,825
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
Centeur
Serqet
8
0 / 3 / 1
5,041
504
3,847
8,993
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Agni
10
0 / 4 / 2
5,891
589
4,574
8,025
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebAo KuangThanatosFenrir

VS

Bans
CernunnosOdinSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Davu880
He Bo
11
5 / 0 / 3
6,405
641
6,575
5,185
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
K3nn1s
Danzaburou
10
5 / 0 / 1
6,299
630
7,529
8,211
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 8
5,912
591
3,388
7,074
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
10
0 / 0 / 2
5,903
590
4,013
12,325
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
5 / 2 / 0
6,981
698
3,725
5,292
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
16
16
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
0
0
L
Rama
Adrii8
Rama
0
3
1
0.17
L
3
4
0
0.75
L
Serqet
Centeur
Serqet
0
3
1
0.17
W
He Bo
Davu880
He Bo
5
0
3
6.5
W
Danzaburou
K3nn1s
Danzaburou
5
0
1
5.5
W
1
1
8
5
W
Ymir
0
0
2
1
L
Agni
0
4
2
0.25
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,216
Damage
25,230
43,977
Taken
38,087
20,896
Mitigated
17,481
9,189
Healing
14,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,159
5,333
0
2,366
8,650
4,306
0
4,175
4,197
55,791
0
L
Rama
Adrii8
Rama
3,998
3,447
0
3,215
8,484
3,217
0
2,798
5,660
0
34,756
L
3,638
368
0
1,406
9,825
7,235
0
2,831
6,836
14,476
0
L
Serqet
Centeur
Serqet
3,847
457
0
1,333
8,993
3,341
0
3,222
5,549
0
31,313
W
He Bo
Davu880
He Bo
6,575
252
0
1,073
5,185
1,454
0
1,004
3,929
39,344
0
W
Danzaburou
K3nn1s
Danzaburou
7,529
3,503
0
5,280
8,211
3,256
513
1,733
6,310
0
42,441
W
3,388
812
0
2,218
7,074
4,791
0
2,255
4,819
12,994
0
W
Ymir
4,013
1,126
0
4,884
12,325
5,809
0
9,071
3,254
40,056
0
L
Agni
4,574
588
0
869
8,025
2,797
0
3,751
4,034
44,036
0
W
3,725
66
0
1,402
5,292
2,171
98
3,308
1,984
54,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
31,500
318
Minions Killed
343
0
Camps Cleared
0
1,053,361
Distance Traveled
1,055,103
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,154
615
98
10
0
187,851
0
L
Rama
5,019
502
69
7
0
192,533
0
L
Ares
5,679
568
19
2
0
215,696
3
L
Serqet
5,041
504
50
5
0
241,799
0
W
He Bo
6,405
641
75
8
0
247,138
0
W
Danzaburou
6,299
630
67
7
0
187,597
1
W
Maui
5,912
591
15
2
0
212,458
3
W
Ymir
5,903
590
84
8
0
190,159
0
L
Agni
5,891
589
82
8
0
215,482
2
W
Janus
6,981
698
102
10
0
217,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role