Player Matchup

Janus
Janus
BamGangz69
Janus
Level 87
God Stats
0W - 3L
1,285 SR
Queue Stats
82W - 76L
1,467 Elo+
Solo
Da Ji
Da Ji
SunandSolstice
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,196 Elo+
Solo
Nox
Nox
TheInsomniakk
Nox
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 116L
1,500 Elo+
Solo
Geb
Geb
hahahayley6
Geb
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 32L
1,367 Elo+
Solo
Artemis
Artemis
luckien
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Team Averages
Level 62
1,457 SR
1,406 Elo+

VS

Team Averages
Level 84
1,548 SR
1,456 Elo+
Hercules
Hercules
LiLReP
Hercules
Level 116
God Stats
3W - 1L
1,742 SR
Queue Stats
56W - 52L
1,462 Elo+
Solo
Cerberus
Cerberus
MartínCM
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 94L
1,500 Elo+
Solo
Tiamat
Tiamat
chromattic
Tiamat
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 61L
1,483 Elo+
Solo
He Bo
He Bo
iiTzKennie
He Bo
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
296W - 310L
1,425 Elo+
Party 1
Xing Tian
Xing Tian
whiskeychaser89
Xing Tian
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
147W - 154L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
1 / 3 / 6
9,110
701
11,126
6,414
3,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 9 / 6
9,684
745
18,099
15,709
7,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 6 / 7
9,316
717
8,571
10,390
5,517
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 9
8,724
671
11,094
15,256
18,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
luckien
Artemis
16
3 / 5 / 9
9,494
730
14,043
10,671
4,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LiLReP
Hercules
16
9 / 4 / 10
10,057
774
12,586
15,775
9,535
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
MartínCM
Cerberus
19
5 / 0 / 19
11,303
869
8,312
20,067
14,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
chromattic
Tiamat
17
4 / 3 / 20
10,161
782
14,869
13,213
9,372
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
18
8 / 4 / 17
10,805
831
12,200
11,060
5,531
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
whiskeychaser89
Xing Tian
15
1 / 3 / 21
9,594
738
3,614
14,366
17,691
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
114
14
Kills
27
27
Deaths
14
37
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Janus
1
3
6
1.33
W
Hercules
LiLReP
Hercules
9
4
10
3.5
W
Cerberus
MartínCM
Cerberus
5
0
19
14.5
L
6
9
6
1
L
4
6
7
1.25
W
Tiamat
chromattic
Tiamat
4
3
20
4.67
L
0
4
9
1.13
W
He Bo
8
4
17
4.13
L
Artemis
luckien
Artemis
3
5
9
1.5
W
Xing Tian
whiskeychaser89
Xing Tian
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,933
Damage
51,581
58,440
Taken
74,481
39,679
Mitigated
57,026
11,951
Healing
34,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
11,126
537
561
687
6,414
3,174
0
3,275
3,139
27,692
0
W
Hercules
LiLReP
Hercules
12,586
1,984
845
4,640
15,775
9,535
154
6,232
9,543
0
21,737
W
Cerberus
MartínCM
Cerberus
8,312
659
2,048
13,078
20,067
14,897
186
8,830
11,237
23,605
0
L
18,099
3,618
931
1,177
15,709
7,442
0
10,282
5,427
0
27,176
L
8,571
2,333
856
498
10,390
5,517
0
6,265
4,125
17,807
0
W
Tiamat
chromattic
Tiamat
14,869
685
1,337
4,361
13,213
9,372
160
3,653
9,560
33,647
0
L
11,094
1,206
1,295
3,704
15,256
18,626
0
9,918
5,338
17,858
0
W
He Bo
12,200
1,072
2,200
2,366
11,060
5,531
714
5,691
5,369
20,664
2,614
L
Artemis
luckien
Artemis
14,043
3,875
671
1,571
10,671
4,920
0
7,865
2,806
0
23,643
W
Xing Tian
whiskeychaser89
Xing Tian
3,614
326
1,336
2,623
14,366
17,691
429
6,385
7,981
5,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,328
Gold Earned
51,920
129
Minions Killed
139
0
Camps Cleared
0
1,143,972
Distance Traveled
1,208,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,110
701
44
3
0
255,362
0
W
Hercules
10,057
774
21
2
0
223,385
0
W
Cerberus
11,303
869
49
4
0
270,993
0
L
Da Ji
9,684
745
21
2
0
200,223
0
L
Nox
9,316
717
32
2
0
209,874
0
W
Tiamat
10,161
782
36
3
0
242,199
0
L
Geb
8,724
671
5
0
0
235,460
0
W
He Bo
10,805
831
30
2
0
231,881
0
L
Artemis
9,494
730
27
2
0
243,053
0
W
Xing Tian
9,594
738
3
0
0
240,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role