Player Matchup

Hercules
Hercules
EmptySoul12
Hercules
Level 148
God Stats
45W - 54L
1,867 SR
Queue Stats
531W - 520L
1,645 Elo+
Solo
Tyr
Tyr
Heralo
Tyr
Level 40
God Stats
21W - 16L
1,659 SR
Queue Stats
33W - 30L
1,525 Elo+
Solo
Ah Puch
Ah Puch
sztar55
Ah Puch
Level 106
God Stats
1W - 0L
1,264 SR
Queue Stats
16W - 10L
1,466 Elo+
Solo
Team Averages
Level 98
1,597 SR
1,545 Elo+

VS

Team Averages
Level 101
1,463 SR
1,555 Elo+
Hun Batz
Hun Batz
Andreyvader
Hun Batz
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 74L
1,500 Elo+
Solo
Zeus
Zeus
Bushido28rus
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,606 Elo+
Solo
Artemis
Artemis
chiquillo01
Artemis
Level 147
God Stats
0W - 5L
1,390 SR
Queue Stats
156W - 119L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EmptySoul12
Hercules
16
7 / 4 / 8
10,883
777
11,451
18,146
22,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
Heralo
Tyr
16
6 / 0 / 7
10,965
783
9,602
12,350
13,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
sztar55
Ah Puch
15
2 / 3 / 10
9,939
710
4,422
8,522
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Andreyvader
Hun Batz
14
1 / 7 / 3
9,077
648
6,245
13,174
8,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 7 / 2
8,877
634
7,976
9,432
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
chiquillo01
Artemis
16
5 / 1 / 2
10,219
730
15,033
8,784
4,189
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
7
7
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Andreyvader
Hun Batz
1
7
3
0.36
L
1
7
2
0.29
W
Hercules
EmptySoul12
Hercules
7
4
8
2.75
W
Tyr
Heralo
Tyr
6
0
7
9.5
L
Artemis
chiquillo01
Artemis
5
1
2
6
W
Ah Puch
sztar55
Ah Puch
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,475
Damage
29,254
39,018
Taken
31,390
39,417
Mitigated
16,267
9,030
Healing
1,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Andreyvader
Hun Batz
6,245
2,392
0
180
13,174
8,329
0
1,935
10,880
0
36,590
L
7,976
1,224
0
80
9,432
3,749
0
617
8,242
19,507
975
W
Hercules
EmptySoul12
Hercules
11,451
3,316
0
3,659
18,146
22,479
479
4,088
14,058
0
24,681
W
Tyr
Heralo
Tyr
9,602
1,415
0
4,177
12,350
13,535
0
3,161
9,189
0
42,325
L
Artemis
chiquillo01
Artemis
15,033
7,430
0
1,270
8,784
4,189
1,238
1,527
6,728
0
56,537
W
Ah Puch
sztar55
Ah Puch
4,422
37
0
1,194
8,522
3,403
821
524
7,998
29,154
1,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,787
Gold Earned
28,173
154
Minions Killed
175
0
Camps Cleared
0
658,877
Distance Traveled
758,149
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,077
648
58
4
0
267,839
0
L
Zeus
8,877
634
45
3
0
205,251
0
W
Hercules
10,883
777
34
2
0
222,905
3
W
Tyr
10,965
783
76
5
0
251,812
3
L
Artemis
10,219
730
72
5
0
285,059
0
W
Ah Puch
9,939
710
44
3
0
184,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role