Player Matchup

Sol
Sol
Gold III
OG Banksss
Sol
Gold III
Level 158
God Stats
30W - 25L
1,517 SR
Queue Stats
661W - 433L
1,584 MMR
Party 2
Ymir
Ymir
Gold IV
iXGoDlYSnIPeRXi
Ymir
Gold IV
Level 129
God Stats
65W - 44L
1,769 SR
Queue Stats
420W - 282L
1,593 MMR
Party 2
Cernunnos
Cernunnos
Gold III
overshotrad
Cernunnos
Gold III
Level 159
God Stats
3W - 5L
1,883 SR
Queue Stats
355W - 227L
1,464 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,723 SR
1,547 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,546 SR
1,510 MMR
Merlin
Merlin
Gold V
CashusTheGreat
Merlin
Gold V
Level 87
God Stats
9W - 12L
1,713 SR
Queue Stats
16W - 20L
1,529 MMR
Party 1
Bacchus
Bacchus
Silver III
Genryusai-_-
Bacchus
Silver III
Level 124
God Stats
1W - 0L
1,367 SR
Queue Stats
13W - 14L
1,482 MMR
Party 1
Bakasura
Bakasura
Bronze III
RaidBossKyn
Bakasura
Bronze III
Level 158
God Stats
41W - 40L
1,560 SR
Queue Stats
147W - 176L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,703
669
7,524
10,180
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 1 / 2
9,222
709
6,965
11,423
13,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cernunnos
overshotrad
Cernunnos
14
2 / 3 / 3
8,931
687
7,225
10,552
4,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Ne ZhaAtlasAchillesIzanamiAo Kuang

VS

Bans
Ah Muzen CabGebPoseidonCabrakanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
9,170
705
14,382
6,819
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Genryusai-_-
Bacchus
14
0 / 0 / 6
9,466
728
5,100
11,753
16,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bakasura
RaidBossKyn
Bakasura
15
5 / 4 / 1
10,342
796
6,372
12,207
7,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
5
Kills
6
6
Deaths
5
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Bacchus
Genryusai-_-
Bacchus
0
0
6
3
L
0
2
4
1
W
Bakasura
RaidBossKyn
Bakasura
5
4
1
1.38
L
3
1
2
4
L
Cernunnos
overshotrad
Cernunnos
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,714
Damage
25,854
32,155
Taken
30,779
21,345
Mitigated
26,883
10,372
Healing
7,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,382
285
0
1,000
6,819
2,958
1,286
2,814
3,766
52,017
0
W
Bacchus
Genryusai-_-
Bacchus
5,100
420
0
2,928
11,753
16,434
162
5,088
5,788
11,635
0
L
7,524
3,026
0
5,638
10,180
3,875
1,333
6,300
2,917
49,181
0
W
Bakasura
RaidBossKyn
Bakasura
6,372
3,395
0
3,328
12,207
7,491
1,838
5,435
6,646
0
38,749
L
6,965
647
0
3,162
11,423
13,367
65
5,642
5,047
26,700
0
L
Cernunnos
overshotrad
Cernunnos
7,225
3,357
0
1,572
10,552
4,103
2,011
6,436
3,385
0
33,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,856
Gold Earned
28,978
176
Minions Killed
164
0
Camps Cleared
0
714,591
Distance Traveled
739,615
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,170
705
73
6
0
243,946
0
W
Bacchus
9,466
728
5
0
0
266,691
0
L
Sol
8,703
669
84
6
0
243,804
1
W
Bakasura
10,342
796
86
7
0
228,978
0
L
Ymir
9,222
709
45
3
0
240,847
0
L
Cernunnos
8,931
687
47
4
0
229,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role