Player Matchup

Arachne
Arachne
 
Arachne
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
bloodsport199363
Gilgamesh
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
263W - 286L
1,199 Elo+
Party 2
Awilix
Awilix
iTz Slyfly
Awilix
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
201W - 202L
1,769 Elo+
Solo
Olorun
Olorun
kastorcito
Olorun
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,216 Elo+
Solo
Fenrir
Fenrir
nomadic-brute
Fenrir
Level 25
God Stats
2W - 7L
1,500 SR
Queue Stats
293W - 297L
1,226 Elo+
Party 2
Team Averages
Level 124
1,500 SR
1,382 Elo+

VS

Team Averages
Level 94
1,500 SR
1,649 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BanditDstry
Hun Batz
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 12L
1,701 Elo+
Party 1
Ullr
Ullr
DetteredTTV
Ullr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,687 Elo+
Party 1
Baba Yaga
Baba Yaga
JackTheDipper0
Baba Yaga
Level 56
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 9L
1,632 Elo+
Party 1
Cthulhu
Cthulhu
Micha3lMoor3
Cthulhu
Level 158
God Stats
2W - 0L
1,715 SR
Queue Stats
29W - 11L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 3 / 6
9,331
622
6,367
11,863
14,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
16
0 / 8 / 7
8,618
575
8,711
20,245
16,824
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
iTz Slyfly
Awilix
18
5 / 10 / 9
11,302
753
11,750
17,811
7,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
kastorcito
Olorun
19
7 / 6 / 3
11,293
753
11,894
16,431
7,920
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 8 / 9
9,600
640
5,776
21,866
28,323
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
10 / 2 / 15
12,599
840
16,661
13,535
9,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
BanditDstry
Hun Batz
20
9 / 3 / 17
12,677
845
22,315
16,964
14,820
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 3 / 15
11,697
780
8,168
10,606
5,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
JackTheDipper0
Baba Yaga
19
6 / 2 / 20
11,960
797
20,028
10,589
6,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Micha3lMoor3
Cthulhu
17
2 / 7 / 23
11,445
763
11,715
30,727
36,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
124
15
Kills
34
35
Deaths
17
34
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
6
2
W
Baron Samedi
 
Baron Samedi
10
2
15
8.75
W
Hun Batz
BanditDstry
Hun Batz
9
3
17
5.83
W
7
3
15
4.83
W
Baba Yaga
JackTheDipper0
Baba Yaga
6
2
20
8
W
Cthulhu
Micha3lMoor3
Cthulhu
2
7
23
1.93
L
Gilgamesh
0
8
7
0.44
L
Awilix
iTz Slyfly
Awilix
5
10
9
0.95
L
Olorun
kastorcito
Olorun
7
6
3
1.42
L
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,498
Damage
78,887
88,216
Taken
82,421
74,975
Mitigated
72,640
19,689
Healing
35,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,367
3,655
722
2,529
11,863
14,049
0
8,056
3,807
1,680
8,953
W
Baron Samedi
 
Baron Samedi
16,661
990
7,196
5,722
13,535
9,407
648
2,696
10,839
42,504
0
W
Hun Batz
BanditDstry
Hun Batz
22,315
4,473
996
3,165
16,964
14,820
865
2,549
14,415
1,585
39,632
W
8,168
3,852
1,935
1,861
10,606
5,199
4,813
2,300
8,306
0
18,522
W
Baba Yaga
JackTheDipper0
Baba Yaga
20,028
1,181
414
4,805
10,589
6,225
1,774
2,283
8,306
45,379
2,142
W
Cthulhu
Micha3lMoor3
Cthulhu
11,715
948
2,792
6,125
30,727
36,989
319
3,805
26,922
24,703
770
L
Gilgamesh
8,711
1,516
944
1,125
20,245
16,824
112
8,131
12,114
347
19,250
L
Awilix
iTz Slyfly
Awilix
11,750
3,143
611
633
17,811
7,859
0
9,644
8,167
0
26,517
L
Olorun
kastorcito
Olorun
11,894
4,592
1,482
5,585
16,431
7,920
392
10,504
5,927
33,525
0
L
5,776
763
150
5,908
21,866
28,323
0
11,198
10,668
0
14,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,144
Gold Earned
60,378
124
Minions Killed
208
0
Camps Cleared
0
1,231,948
Distance Traveled
1,517,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,331
622
11
1
0
200,910
0
W
Baron Samedi
12,599
840
63
4
0
259,423
0
W
Hun Batz
12,677
845
30
2
0
330,789
0
W
Ullr
11,697
780
19
1
0
310,380
0
W
Baba Yaga
11,960
797
82
5
0
327,066
0
W
Cthulhu
11,445
763
14
1
0
289,950
0
L
Gilgamesh
8,618
575
16
1
0
253,203
0
L
Awilix
11,302
753
32
2
0
233,559
0
L
Olorun
11,293
753
45
3
0
233,789
0
L
Fenrir
9,600
640
20
1
0
310,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role