Player Matchup

Skadi
Skadi
Adonis9218
Skadi
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 150L
1,254 Elo+
Party 1
Scylla
Scylla
Another Rash
Scylla
Level 66
God Stats
6W - 4L
1,500 SR
Queue Stats
103W - 110L
1,433 Elo+
Party 1
Cerberus
Cerberus
Deoranok
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,707 Elo+
Solo
Apollo
Apollo
ReadnRainJoe
Apollo
Level 43
God Stats
28W - 49L
1,500 SR
Queue Stats
1,109W - 1,171L
1,355 Elo+
Solo
Anhur
Anhur
lExotic Only
Anhur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Team Averages
Level 43
1,500 SR
1,450 Elo+

VS

Team Averages
Level 47
1,500 SR
1,431 Elo+
Achilles
Achilles
 
Achilles
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
LickMyKlit
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,231 Elo+
Solo
Chaac
Chaac
complex-fare92
Chaac
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
366W - 397L
1,383 Elo+
Solo
Hou Yi
Hou Yi
dolphinLuvrr36
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
5 / 5 / 3
7,764
776
7,606
10,213
4,636
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
12
2 / 6 / 4
7,101
710
6,994
8,756
3,385
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Deoranok
Cerberus
11
1 / 6 / 6
7,120
712
4,848
17,890
13,856
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
13
1 / 6 / 4
7,003
700
6,416
11,452
5,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 8 / 4
6,591
659
4,783
13,139
5,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 2 / 12
9,152
915
12,366
12,655
10,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
 
Arachne
13
2 / 4 / 15
8,314
831
7,079
9,320
4,337
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
LickMyKlit
Ah Puch
17
4 / 2 / 14
9,702
970
10,406
9,225
4,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 3 / 13
8,512
851
9,923
12,702
11,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
16 / 1 / 8
10,702
1,070
16,384
8,847
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
9
Kills
31
31
Deaths
12
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
12
5.5
W
Arachne
 
Arachne
2
4
15
2.38
L
Skadi
5
5
3
1.3
L
Scylla
2
6
4
0.67
L
Cerberus
Deoranok
Cerberus
1
6
6
0.67
W
Ah Puch
LickMyKlit
Ah Puch
4
2
14
5.5
L
Apollo
1
6
4
0.5
W
4
3
13
3.5
W
16
1
8
20
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,647
Damage
56,158
61,450
Taken
52,749
33,326
Mitigated
35,358
9,751
Healing
21,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,366
2,177
1,104
2,661
12,655
10,901
170
2,937
9,718
0
24,944
W
Arachne
 
Arachne
7,079
5,559
1,013
2,999
9,320
4,337
1,540
2,374
6,946
0
13,565
L
Skadi
7,606
3,650
493
1,256
10,213
4,636
0
2,028
8,185
0
14,757
L
Scylla
6,994
213
798
599
8,756
3,385
0
1,062
7,694
10,531
1,565
L
Cerberus
Deoranok
Cerberus
4,848
471
0
2,970
17,890
13,856
0
2,312
15,578
11,513
0
W
Ah Puch
LickMyKlit
Ah Puch
10,406
153
933
4,681
9,225
4,185
990
2,678
6,547
24,421
0
L
Apollo
6,416
4,883
326
1,978
11,452
5,830
0
2,396
9,056
0
14,721
W
9,923
243
411
3,303
12,702
11,487
547
1,601
10,761
0
17,826
W
16,384
9,615
335
3,883
8,847
4,448
3,188
1,143
7,704
0
27,971
L
4,783
1,888
416
915
13,139
5,619
0
2,608
10,531
0
16,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,579
Gold Earned
46,382
114
Minions Killed
104
0
Camps Cleared
0
747,514
Distance Traveled
880,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,152
915
15
2
0
208,536
0
W
Arachne
8,314
831
9
1
0
169,226
0
L
Skadi
7,764
776
18
2
0
158,889
0
L
Scylla
7,101
710
18
2
0
143,041
0
L
Cerberus
7,120
712
15
2
0
141,764
0
W
Ah Puch
9,702
970
27
3
0
149,647
0
L
Apollo
7,003
700
31
3
0
155,221
0
W
Chaac
8,512
851
23
2
0
173,347
0
W
Hou Yi
10,702
1,070
30
3
0
179,716
0
L
Anhur
6,591
659
32
3
0
148,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role