Player Matchup

Horus
Horus
CrouchingJaguar
Horus
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 268L
1,483 Elo+
Party 2
Jing Wei
Jing Wei
RileyCasper
Jing Wei
Level 163
God Stats
5W - 3L
1,715 SR
Queue Stats
212W - 236L
1,359 Elo+
Party 2
Achilles
Achilles
g-race0531
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,417 Elo+
Solo
Odin
Odin
kiba4982
Odin
Level 72
God Stats
6W - 4L
1,477 SR
Queue Stats
251W - 238L
1,366 Elo+
Solo
Vulcan
Vulcan
thetrue-reaper
Vulcan
Level 147
God Stats
5W - 7L
1,500 SR
Queue Stats
144W - 164L
1,173 Elo+
Solo
Team Averages
Level 111
1,539 SR
1,360 Elo+

VS

Team Averages
Level 129
1,414 SR
1,600 Elo+
Cernunnos
Cernunnos
Funkndunk
Cernunnos
Level 134
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 131L
1,673 Elo+
Party 3
Fenrir
Fenrir
Joee6pack
Fenrir
Level 128
God Stats
8W - 4L
1,500 SR
Queue Stats
313W - 328L
1,601 Elo+
Party 3
Chang'e
Chang'e
Ryanwakeplay
Chang'e
Level 147
God Stats
3W - 5L
1,285 SR
Queue Stats
305W - 280L
1,726 Elo+
Solo
Hera
Hera
earth_bender600
Hera
Level 128
God Stats
6W - 7L
1,500 SR
Queue Stats
473W - 508L
1,513 Elo+
Party 1
Ymir
Ymir
happyhoagie6
Ymir
Level 106
God Stats
14W - 15L
1,285 SR
Queue Stats
425W - 458L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 10
8,340
695
4,460
19,273
17,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
RileyCasper
Jing Wei
15
2 / 3 / 14
9,194
766
19,873
15,582
7,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
g-race0531
Achilles
17
9 / 4 / 9
10,236
853
17,888
19,312
24,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
17
4 / 4 / 14
9,731
811
7,516
19,035
19,448
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 3 / 10
9,754
813
23,000
9,226
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Funkndunk
Cernunnos
16
3 / 3 / 13
9,989
832
17,139
14,585
6,578
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Joee6pack
Fenrir
15
1 / 4 / 11
9,210
768
7,091
16,304
13,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Ryanwakeplay
Chang'e
19
9 / 4 / 7
11,272
939
17,730
18,304
7,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 4 / 12
10,894
908
22,682
14,223
6,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 4 / 13
10,301
858
6,783
29,391
28,020
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
75
19
Kills
19
19
Deaths
19
57
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
5
10
1
W
Cernunnos
Funkndunk
Cernunnos
3
3
13
3.17
W
Fenrir
Joee6pack
Fenrir
1
4
11
1.63
L
Jing Wei
RileyCasper
Jing Wei
2
3
14
3
W
Chang'e
Ryanwakeplay
Chang'e
9
4
7
3.13
W
5
4
12
2.75
L
Achilles
g-race0531
Achilles
9
4
9
3.38
W
1
4
13
1.88
L
Odin
4
4
14
2.75
L
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,737
Damage
71,425
82,428
Taken
92,807
73,492
Mitigated
62,240
28,337
Healing
42,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,460
2,558
7,293
6,467
19,273
17,140
250
9,859
9,280
0
8,465
W
Cernunnos
Funkndunk
Cernunnos
17,139
7,306
1,736
2,084
14,585
6,578
4,605
4,743
9,559
0
35,993
W
Fenrir
Joee6pack
Fenrir
7,091
1,248
0
1,458
16,304
13,723
390
5,111
10,997
0
11,014
L
Jing Wei
RileyCasper
Jing Wei
19,873
12,014
979
3,294
15,582
7,473
2,973
8,876
6,441
0
41,621
W
Chang'e
Ryanwakeplay
Chang'e
17,730
1,918
13,131
7,076
18,304
7,906
745
4,766
13,356
35,599
1,092
W
22,682
4,798
2,784
1,709
14,223
6,013
1,474
5,613
8,423
41,593
0
L
Achilles
g-race0531
Achilles
17,888
2,563
1,995
4,105
19,312
24,965
287
11,487
7,588
11,530
17,507
W
6,783
877
4,547
8,176
29,391
28,020
749
7,537
21,407
18,837
0
L
Odin
7,516
589
1,884
1,819
19,035
19,448
331
10,485
8,412
521
10,722
L
23,000
11,236
232
269
9,226
4,466
723
6,070
3,031
41,339
3,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,255
Gold Earned
51,666
125
Minions Killed
148
0
Camps Cleared
0
1,053,535
Distance Traveled
1,119,188
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,340
695
13
1
0
192,074
0
W
Cernunnos
9,989
832
49
4
0
194,272
0
W
Fenrir
9,210
768
3
0
0
255,224
0
L
Jing Wei
9,194
766
41
3
0
189,519
0
W
Chang'e
11,272
939
42
4
0
227,138
0
W
Hera
10,894
908
46
4
0
232,866
0
L
Achilles
10,236
853
14
1
0
235,333
0
W
Ymir
10,301
858
8
1
0
209,688
0
L
Odin
9,731
811
13
1
0
215,285
0
L
Vulcan
9,754
813
44
4
0
221,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role