Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
CyanTheDog
Camazotz
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 163L
1,418 Elo+
Party 2
Cupid
Cupid
Remy-Ryu
Cupid
Level 17
God Stats
1W - 4L
1,196 SR
Queue Stats
2W - 7L
1,157 Elo+
Party 2
Arachne
Arachne
RunFastMcNasty15
Arachne
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
519W - 539L
1,483 Elo+
Party 2
Surtr
Surtr
YELLOWGLASSES
Surtr
Level 83
God Stats
13W - 8L
1,500 SR
Queue Stats
106W - 138L
1,427 Elo+
Party 2
Team Averages
Level 96
1,439 SR
1,397 Elo+

VS

Team Averages
Level 94
1,374 SR
1,453 Elo+
Heimdallr
Heimdallr
ArkiReaper
Heimdallr
Level 126
God Stats
20W - 12L
1,214 SR
Queue Stats
329W - 324L
1,477 Elo+
Party 3
Surtr
Surtr
Dek Drolok
Surtr
Level 88
God Stats
21W - 18L
1,469 SR
Queue Stats
310W - 326L
1,423 Elo+
Party 1
Cerberus
Cerberus
Jonvard
Cerberus
Level 93
God Stats
10W - 9L
1,500 SR
Queue Stats
377W - 372L
1,442 Elo+
Party 1
Pele
Pele
islam-rsx-256
Pele
Level 122
God Stats
6W - 6L
1,361 SR
Queue Stats
28W - 28L
1,587 Elo+
Solo
Sol
Sol
kumbathekhajiit-
Sol
Level 43
God Stats
18W - 20L
1,326 SR
Queue Stats
495W - 482L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 0 / 0
4,439
888
1,094
1,430
429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
CyanTheDog
Camazotz
5
0 / 2 / 2
3,432
686
1,085
5,818
1,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
Remy-Ryu
Cupid
4
1 / 0 / 0
3,266
653
916
2,978
789
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 0 / 2
3,491
698
1,445
3,581
969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 1 / 0
3,810
762
2,408
5,109
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArkiReaper
Heimdallr
1
0 / 1 / 0
2,514
503
106
1,153
343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
6
0 / 1 / 0
3,482
696
3,056
4,723
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Jonvard
Cerberus
5
2 / 2 / 0
3,744
749
2,197
4,576
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
1 / 0 / 0
3,718
744
998
3,564
1,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 0 / 1
3,208
642
3,125
1,823
330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
0
1
L
Heimdallr
ArkiReaper
Heimdallr
0
1
0
0
W
Camazotz
CyanTheDog
Camazotz
0
2
2
0.5
L
Surtr
0
1
0
0
L
Cerberus
Jonvard
Cerberus
2
2
0
1
W
Cupid
Remy-Ryu
Cupid
1
0
0
1
W
0
0
2
1
W
1
1
0
1
L
1
0
0
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,948
Damage
9,482
18,916
Taken
15,839
6,390
Mitigated
6,369
5,523
Healing
6,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
1,094
71
0
250
1,430
429
572
0
1,430
24,732
0
L
Heimdallr
ArkiReaper
Heimdallr
106
106
48
272
1,153
343
0
767
386
0
1,457
W
Camazotz
CyanTheDog
Camazotz
1,085
525
210
1,698
5,818
1,964
0
2,816
3,002
0
8,608
L
Surtr
3,056
1,626
0
1,505
4,723
2,112
0
26
4,697
174
22,340
L
Cerberus
Jonvard
Cerberus
2,197
255
0
1,902
4,576
2,548
36
0
4,576
10,488
0
W
Cupid
Remy-Ryu
Cupid
916
558
144
813
2,978
789
0
1,511
1,467
0
7,090
W
1,445
1,257
0
674
3,581
969
0
1,021
2,560
0
12,334
W
2,408
1,017
0
1,734
5,109
2,239
0
67
5,042
140
22,025
L
998
243
0
862
3,564
1,036
0
327
3,237
0
18,378
L
3,125
1,512
0
1,537
1,823
330
283
0
1,823
17,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,438
Gold Earned
16,666
146
Minions Killed
134
0
Camps Cleared
0
529,167
Distance Traveled
459,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
4,439
888
47
9
0
86,286
0
L
Heimdallr
2,514
503
1
0
0
26,392
0
W
Camazotz
3,432
686
16
3
0
103,169
0
L
Surtr
3,482
696
48
10
0
113,196
0
L
Cerberus
3,744
749
24
5
0
100,598
0
W
Cupid
3,266
653
14
3
0
99,891
0
W
Arachne
3,491
698
23
5
0
130,926
0
W
Surtr
3,810
762
46
9
0
108,895
0
L
Pele
3,718
744
33
7
0
122,910
0
L
Sol
3,208
642
28
6
0
96,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role