Player Matchup

Raijin
Raijin
 
Raijin
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cryingemoji
Bacchus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,747 Elo+
Party 1
Merlin
Merlin
LitfedQueen1
Merlin
Level 157
God Stats
5W - 4L
1,500 SR
Queue Stats
335W - 354L
1,491 Elo+
Solo
Terra
Terra
RedDragon8I
Terra
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,706 Elo+
Party 1
Da Ji
Da Ji
Sylvanas8727
Da Ji
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 183L
1,463 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,581 Elo+

VS

Team Averages
Level 101
1,500 SR
1,428 Elo+
Heimdallr
Heimdallr
BMillsofHC
Heimdallr
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
371W - 389L
1,237 Elo+
Solo
Ymir
Ymir
PoissonSolid
Ymir
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 54L
1,862 Elo+
Solo
Hachiman
Hachiman
TacMicDragon
Hachiman
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,341 Elo+
Party 2
Guan Yu
Guan Yu
ichigouzumakii
Guan Yu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,341 Elo+
Party 2
Merlin
Merlin
stevemon75
Merlin
Level 155
God Stats
9W - 6L
1,500 SR
Queue Stats
288W - 291L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
1 / 2 / 7
7,580
758
7,905
8,129
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Cryingemoji
Bacchus
13
1 / 1 / 7
7,443
744
5,519
11,333
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
15
5 / 2 / 3
8,059
806
10,237
9,978
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 6
7,524
752
3,359
13,246
14,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 8
6,641
664
4,272
11,615
6,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BMillsofHC
Heimdallr
15
2 / 2 / 10
7,925
793
13,205
6,255
2,768
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 3 / 6
7,090
709
4,112
9,897
7,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
TacMicDragon
Hachiman
13
1 / 1 / 5
7,418
742
7,347
5,636
2,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
5 / 2 / 6
7,971
797
11,309
11,156
11,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
stevemon75
Merlin
15
3 / 1 / 9
8,225
823
13,969
4,708
2,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
9
Kills
12
12
Deaths
9
31
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
2
7
2.25
W
Heimdallr
BMillsofHC
Heimdallr
2
2
10
3.5
L
Bacchus
Cryingemoji
Bacchus
1
1
7
4.5
L
Merlin
5
2
3
3.25
W
1
3
6
1.33
L
2
3
6
1.67
L
0
4
8
1
W
Hachiman
TacMicDragon
Hachiman
1
1
5
3.5
W
5
2
6
4
W
Merlin
stevemon75
Merlin
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,292
Damage
49,942
54,301
Taken
37,652
41,874
Mitigated
26,268
29,465
Healing
11,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,905
842
1,677
2,261
8,129
3,737
304
2,686
5,443
21,405
0
W
Heimdallr
BMillsofHC
Heimdallr
13,205
4,211
1,130
864
6,255
2,768
414
5,199
1,056
0
27,357
L
Bacchus
Cryingemoji
Bacchus
5,519
352
1,344
2,924
11,333
12,595
145
3,035
8,298
7,581
0
L
Merlin
10,237
348
743
2,140
9,978
4,968
128
3,293
6,685
28,195
0
W
4,112
759
624
687
9,897
7,661
0
7,796
2,101
8,243
0
L
3,359
827
9,560
4,935
13,246
14,275
78
4,104
8,820
4,978
0
L
4,272
731
1,503
2,378
11,615
6,299
0
4,195
7,420
0
8,498
W
Hachiman
TacMicDragon
Hachiman
7,347
3,311
381
1,560
5,636
2,505
612
4,014
1,622
0
16,339
W
11,309
428
2,296
2,009
11,156
11,191
0
6,517
4,639
0
17,566
W
Merlin
stevemon75
Merlin
13,969
151
1,150
982
4,708
2,143
0
3,494
1,214
29,008
898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,247
Gold Earned
38,629
88
Minions Killed
111
0
Camps Cleared
0
963,060
Distance Traveled
897,518
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,580
758
32
3
0
167,749
0
W
Heimdallr
7,925
793
31
3
0
188,495
0
L
Bacchus
7,443
744
4
0
0
206,644
0
L
Merlin
8,059
806
41
4
0
168,243
1
W
Ymir
7,090
709
10
1
0
150,862
0
L
Terra
7,524
752
2
0
0
180,016
0
L
Da Ji
6,641
664
9
1
0
240,408
0
W
Hachiman
7,418
742
31
3
0
198,351
0
W
Guan Yu
7,971
797
11
1
0
161,060
0
W
Merlin
8,225
823
28
3
0
198,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role