Player Matchup

King Arthur
King Arthur
Bronze III
EMG-JOHNWICK
King Arthur
Bronze III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 98L
1,454 MMR
Solo
Serqet
Serqet
Bronze III
Purpleinvade
Serqet
Bronze III
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 MMR
Party 2
He Bo
He Bo
Bronze III
Stuwups
He Bo
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,478 MMR
Party 3
Athena
Athena
Bronze III
VersatileTree7
Athena
Bronze III
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 16L
1,427 MMR
Party 2
Anubis
Anubis
Bronze III
woahsamuel
Anubis
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,478 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,500 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,595 SR
1,468 MMR
Guan Yu
Guan Yu
Gold IV
GTakasu
Guan Yu
Gold IV
Level 185
God Stats
7W - 3L
1,528 SR
Queue Stats
99W - 78L
1,454 MMR
Solo
Freya
Freya
Silver II
M4st3rJP
Freya
Silver II
Level 57
God Stats
11W - 5L
1,500 SR
Queue Stats
109W - 102L
1,471 MMR
Solo
Vulcan
Vulcan
Silver II
RESTR00M
Vulcan
Silver II
Level 155
God Stats
2W - 2L
1,742 SR
Queue Stats
22W - 18L
1,513 MMR
Party 1
Fenrir
Fenrir
Gold V
Razormew
Fenrir
Gold V
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
86W - 72L
1,454 MMR
Solo
Atlas
Atlas
Silver III
SlimFudgesMoms
Atlas
Silver III
Level 144
God Stats
1W - 0L
1,703 SR
Queue Stats
26W - 20L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EMG-JOHNWICK
King Arthur
12
0 / 5 / 0
7,027
468
4,091
11,843
9,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
14
2 / 2 / 2
7,735
516
4,616
13,512
5,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Stuwups
He Bo
12
2 / 8 / 1
6,996
466
9,906
12,769
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 3
6,152
410
2,798
9,818
7,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
woahsamuel
Anubis
12
1 / 4 / 0
7,012
467
6,649
10,353
5,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangMauiCernunnosLancelotAh Puch

VS

Bans
IshtarThanatosCu ChulainnHeraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GTakasu
Guan Yu
16
6 / 0 / 2
10,256
684
7,519
9,135
8,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
M4st3rJP
Freya
14
4 / 1 / 3
8,980
599
7,828
9,499
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
RESTR00M
Vulcan
14
3 / 2 / 3
8,660
577
8,202
6,539
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Razormew
Fenrir
15
7 / 1 / 5
9,149
610
11,610
11,862
5,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 8
8,401
560
5,656
11,653
10,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
21
21
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EMG-JOHNWICK
King Arthur
0
5
0
0
W
Guan Yu
GTakasu
Guan Yu
6
0
2
7
W
Freya
M4st3rJP
Freya
4
1
3
5.5
L
Serqet
2
2
2
1.5
W
Vulcan
RESTR00M
Vulcan
3
2
3
2.25
W
Fenrir
Razormew
Fenrir
7
1
5
9.5
W
1
1
8
5
L
He Bo
Stuwups
He Bo
2
8
1
0.31
L
0
2
3
0.75
L
Anubis
woahsamuel
Anubis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,060
Damage
40,815
58,295
Taken
48,688
31,469
Mitigated
30,668
12,502
Healing
19,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EMG-JOHNWICK
King Arthur
4,091
549
0
1,844
11,843
9,096
0
824
11,019
0
53,802
W
Guan Yu
GTakasu
Guan Yu
7,519
2,293
710
3,487
9,135
8,640
100
846
8,099
485
83,664
W
Freya
M4st3rJP
Freya
7,828
2,599
0
5,150
9,499
3,151
1,478
5,322
4,169
63,165
0
L
Serqet
4,616
1,175
0
4,764
13,512
5,530
0
3,375
10,115
0
61,089
W
Vulcan
RESTR00M
Vulcan
8,202
3,230
0
498
6,539
2,499
830
4,068
2,262
74,273
0
W
Fenrir
Razormew
Fenrir
11,610
3,147
0
4,117
11,862
5,420
723
2,739
8,757
0
73,722
W
5,656
1,960
2,727
3,197
11,653
10,958
0
5,912
5,457
21,253
0
L
He Bo
Stuwups
He Bo
9,906
835
0
930
12,769
4,116
0
6,230
6,462
54,424
505
L
2,798
746
0
1,816
9,818
7,223
0
4,385
5,274
17,635
0
L
Anubis
woahsamuel
Anubis
6,649
181
0
3,148
10,353
5,504
0
6,697
3,396
52,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,922
Gold Earned
45,446
436
Minions Killed
505
0
Camps Cleared
0
1,466,477
Distance Traveled
1,548,701
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,027
468
116
8
0
256,639
5
W
Guan Yu
10,256
684
150
10
0
310,935
0
W
Freya
8,980
599
102
7
0
272,328
4
L
Serqet
7,735
516
92
6
0
349,607
3
W
Vulcan
8,660
577
129
9
0
306,558
0
W
Fenrir
9,149
610
99
7
0
349,788
3
W
Atlas
8,401
560
25
2
0
309,092
0
L
He Bo
6,996
466
111
7
0
270,354
0
L
Athena
6,152
410
17
1
0
318,447
0
L
Anubis
7,012
467
100
7
0
271,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role