Player Matchup

Ao Kuang
Ao Kuang
DracoMOBA
Ao Kuang
Level 123
God Stats
5W - 2L
1,950 SR
Queue Stats
69W - 54L
1,516 Elo+
Party 3
Chang'e
Chang'e
HoodPapi
Chang'e
Level 117
God Stats
11W - 8L
1,693 SR
Queue Stats
11W - 8L
1,574 Elo+
Party 3
Mulan
Mulan
MoistForMinions
Mulan
Level 148
God Stats
11W - 11L
1,472 SR
Queue Stats
65W - 66L
1,521 Elo+
Party 3
Heimdallr
Heimdallr
SlickPro8
Heimdallr
Level 66
God Stats
2W - 1L
1,296 SR
Queue Stats
17W - 11L
1,756 Elo+
Party 1
Surtr
Surtr
Wolf9102
Surtr
Level 126
God Stats
1W - 1L
1,649 SR
Queue Stats
17W - 11L
1,756 Elo+
Party 1
Team Averages
Level 116
1,612 SR
1,625 Elo+

VS

Team Averages
Level 85
1,506 SR
1,482 Elo+
Surtr
Surtr
Jelly Diamondz
Surtr
Level 106
God Stats
48W - 36L
1,498 SR
Queue Stats
471W - 431L
1,524 Elo+
Solo
Janus
Janus
MacacoGAlex
Janus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 94L
1,428 Elo+
Party 2
Cernunnos
Cernunnos
NAWFR100XD
Cernunnos
Level 35
God Stats
2W - 0L
1,750 SR
Queue Stats
23W - 13L
1,628 Elo+
Party 4
Ravana
Ravana
Wake Me Up
Ravana
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,387 Elo+
Party 4
Mercury
Mercury
luisma39856
Mercury
Level 126
God Stats
10W - 3L
1,282 SR
Queue Stats
102W - 76L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DracoMOBA
Ao Kuang
17
3 / 1 / 3
10,150
534
11,007
18,853
8,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
HoodPapi
Chang'e
15
1 / 4 / 0
8,845
466
8,229
18,985
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 3 / 3
9,777
515
12,742
25,602
20,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
SlickPro8
Heimdallr
14
3 / 2 / 7
9,135
481
11,588
11,865
5,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
Wolf9102
Surtr
13
5 / 2 / 5
8,624
454
11,892
18,280
24,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
9,014
474
9,879
18,486
20,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
1 / 1 / 7
10,731
565
14,247
10,747
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
NAWFR100XD
Cernunnos
16
0 / 5 / 2
9,810
516
12,180
18,761
8,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
Wake Me Up
Ravana
14
5 / 4 / 1
9,277
488
9,240
12,333
10,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
luisma39856
Mercury
18
6 / 3 / 3
11,017
580
17,856
15,364
7,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
14
Kills
12
12
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DracoMOBA
Ao Kuang
3
1
3
4.5
L
Chang'e
HoodPapi
Chang'e
1
4
0
0.25
W
0
2
1
0.25
W
1
1
7
4.5
L
2
3
3
1.17
W
Cernunnos
NAWFR100XD
Cernunnos
0
5
2
0.2
L
Heimdallr
SlickPro8
Heimdallr
3
2
7
3.25
W
Ravana
Wake Me Up
Ravana
5
4
1
1.38
L
Surtr
Wolf9102
Surtr
5
2
5
3.75
W
Mercury
luisma39856
Mercury
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,458
Damage
63,402
93,585
Taken
75,691
65,601
Mitigated
52,204
27,936
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DracoMOBA
Ao Kuang
11,007
3,630
0
8,448
18,853
8,825
0
1,829
16,973
97,694
0
L
Chang'e
HoodPapi
Chang'e
8,229
652
1,047
4,373
18,985
7,014
0
6,420
12,565
62,293
0
W
9,879
3,566
0
6,497
18,486
20,387
0
3,536
14,950
997
64,495
W
14,247
1,211
111
2,564
10,747
5,154
360
4,974
5,773
100,368
868
L
12,742
1,600
0
9,863
25,602
20,267
0
3,150
21,665
0
81,190
W
Cernunnos
NAWFR100XD
Cernunnos
12,180
6,803
0
6,807
18,761
8,804
3,153
6,505
12,256
0
79,148
L
Heimdallr
SlickPro8
Heimdallr
11,588
5,512
0
1,538
11,865
5,188
1,296
973
10,892
30
59,782
W
Ravana
Wake Me Up
Ravana
9,240
2,517
0
1,174
12,333
10,418
144
3,455
8,878
0
34,640
L
Surtr
Wolf9102
Surtr
11,892
2,718
0
2,667
18,280
24,307
274
2,564
15,524
5,628
40,516
W
Mercury
luisma39856
Mercury
17,856
10,485
0
1,109
15,364
7,441
424
3,992
11,367
0
107,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,531
Gold Earned
49,849
550
Minions Killed
615
0
Camps Cleared
0
1,865,126
Distance Traveled
2,103,841
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,150
534
128
7
0
361,840
4
L
Chang'e
8,845
466
116
6
0
373,944
0
W
Surtr
9,014
474
104
5
0
343,867
0
W
Janus
10,731
565
166
9
0
455,285
5
L
Mulan
9,777
515
163
9
0
355,914
2
W
Cernunnos
9,810
516
144
8
0
401,291
0
L
Heimdallr
9,135
481
95
5
0
386,750
0
W
Ravana
9,277
488
52
3
0
427,604
5
L
Surtr
8,624
454
48
3
0
386,678
0
W
Mercury
11,017
580
149
8
0
475,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role