Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Roudro77
Nu Wa
Level 84
God Stats
8W - 6L
1,176 SR
Queue Stats
88W - 97L
1,401 Elo+
Party 2
Fenrir
Fenrir
TheDarkLach
Fenrir
Level 80
God Stats
6W - 4L
1,721 SR
Queue Stats
107W - 111L
1,401 Elo+
Party 2
Aphrodite
Aphrodite
alluwuka
Aphrodite
Level 8
God Stats
2W - 2L
1,228 SR
Queue Stats
2W - 2L
1,232 Elo+
Party 2
Sol
Sol
cinabutters
Sol
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 113L
1,401 Elo+
Party 2
Team Averages
Level 71
1,425 SR
1,387 Elo+

VS

Team Averages
Level 68
1,573 SR
1,611 Elo+
Hel
Hel
Pirateintuxedo
Hel
Level 24
God Stats
1W - 1L
1,228 SR
Queue Stats
15W - 14L
1,710 Elo+
Party 1
Apollo
Apollo
Salavanesss
Apollo
Level 65
God Stats
8W - 4L
1,686 SR
Queue Stats
30W - 25L
1,549 Elo+
Party 1
Chronos
Chronos
Sk_Easyy
Chronos
Level 107
God Stats
12W - 10L
1,721 SR
Queue Stats
215W - 211L
1,552 Elo+
Party 3
Ratatoskr
Ratatoskr
kmp93
Ratatoskr
Level 26
God Stats
6W - 6L
1,500 SR
Queue Stats
503W - 449L
1,585 Elo+
Party 3
Surtr
Surtr
sus_Yermingt0n
Surtr
Level 120
God Stats
28W - 15L
1,730 SR
Queue Stats
466W - 408L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 2 / 3
7,506
469
6,932
12,011
8,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Roudro77
Nu Wa
15
5 / 2 / 2
9,638
602
12,823
8,356
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
14
3 / 4 / 3
8,422
526
10,363
19,111
8,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Aphrodite
alluwuka
Aphrodite
13
0 / 0 / 5
8,250
516
4,552
8,908
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 0 / 2
8,159
510
14,009
8,571
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,397
462
4,293
10,246
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
0 / 1 / 1
6,774
423
8,393
15,044
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chronos
Sk_Easyy
Chronos
14
2 / 4 / 0
8,487
530
6,803
9,264
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
kmp93
Ratatoskr
12
4 / 5 / 4
7,979
499
8,634
16,397
5,276
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 0 / 3
8,600
538
10,583
19,424
19,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
8
8
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
3
0.75
L
0
1
0
0
W
Nu Wa
Roudro77
Nu Wa
5
2
2
3
L
Apollo
0
1
1
0.5
L
Chronos
Sk_Easyy
Chronos
2
4
0
0.5
W
Fenrir
3
4
3
1.13
W
Aphrodite
alluwuka
Aphrodite
0
0
5
2.5
W
3
0
2
4
L
Ratatoskr
kmp93
Ratatoskr
4
5
4
1.2
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,679
Damage
38,706
56,957
Taken
70,375
30,953
Mitigated
42,016
23,395
Healing
27,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,932
737
0
4,553
12,011
8,266
0
580
11,391
50,413
147
L
4,293
515
2,449
4,604
10,246
7,774
0
7,112
3,080
26,323
0
W
Nu Wa
Roudro77
Nu Wa
12,823
3,367
0
1,290
8,356
2,976
707
3,471
4,505
75,939
0
L
Apollo
8,393
3,865
0
8,260
15,044
6,152
0
10,749
4,241
0
55,017
L
Chronos
Sk_Easyy
Chronos
6,803
1,033
0
1,414
9,264
3,381
0
4,606
4,438
66,035
0
W
Fenrir
10,363
3,821
0
4,520
19,111
8,404
0
1,610
17,383
0
72,010
W
Aphrodite
alluwuka
Aphrodite
4,552
538
3,073
5,829
8,908
8,216
190
3,100
5,732
28,862
0
W
14,009
3,174
0
4,130
8,571
3,091
568
2,013
6,558
76,859
0
L
Ratatoskr
kmp93
Ratatoskr
8,634
2,267
710
2,095
16,397
5,276
871
6,380
9,780
0
48,126
L
10,583
4,058
0
7,524
19,424
19,433
168
8,443
10,667
544
73,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
39,237
490
Minions Killed
441
0
Camps Cleared
0
1,507,811
Distance Traveled
1,535,485
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,506
469
118
7
0
257,683
1
L
Hel
7,397
462
40
3
0
284,077
0
W
Nu Wa
9,638
602
121
8
0
312,165
0
L
Apollo
6,774
423
96
6
0
298,319
4
L
Chronos
8,487
530
129
8
0
308,833
3
W
Fenrir
8,422
526
94
6
0
341,933
0
W
Aphrodite
8,250
516
39
2
0
296,075
4
W
Sol
8,159
510
118
7
0
299,955
0
L
Ratatoskr
7,979
499
61
4
0
344,002
5
L
Surtr
8,600
538
115
7
0
300,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role