Player Matchup

Olorun
Olorun
 
Olorun
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Brixnnn
Baron Samedi
Level 109
God Stats
12W - 6L
1,500 SR
Queue Stats
196W - 178L
1,610 Elo+
Party 2
Surtr
Surtr
HECTOR NOOBY
Surtr
Level 109
God Stats
6W - 6L
1,629 SR
Queue Stats
91W - 78L
1,463 Elo+
Solo
Bacchus
Bacchus
RaijinRei
Bacchus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 152L
1,568 Elo+
Party 2
Mercury
Mercury
xGadiano
Mercury
Level 107
God Stats
4W - 1L
1,654 SR
Queue Stats
11W - 5L
1,583 Elo+
Party 2
Team Averages
Level 123
1,557 SR
1,545 Elo+

VS

Team Averages
Level 126
1,543 SR
1,542 Elo+
Merlin
Merlin
Gibbay_123
Merlin
Level 126
God Stats
12W - 9L
1,500 SR
Queue Stats
235W - 223L
1,644 Elo+
Party 1
Cernunnos
Cernunnos
Josh245657
Cernunnos
Level 105
God Stats
3W - 3L
1,715 SR
Queue Stats
306W - 301L
1,603 Elo+
Party 1
Amaterasu
Amaterasu
LYoYo-616
Amaterasu
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 56L
1,363 Elo+
Solo
Freya
Freya
TSR_Antman
Freya
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
496W - 489L
1,552 Elo+
Party 1
Thor
Thor
eagleye4u
Thor
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
4 / 1 / 2
8,921
637
7,465
8,391
4,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Brixnnn
Baron Samedi
13
4 / 0 / 8
7,906
565
9,043
6,953
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 1 / 1
7,108
508
7,382
11,373
8,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
RaijinRei
Bacchus
12
4 / 0 / 8
8,219
587
6,514
11,822
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
xGadiano
Mercury
15
6 / 2 / 3
8,722
623
8,379
11,733
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gibbay_123
Merlin
12
1 / 5 / 1
6,818
487
6,364
9,346
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Josh245657
Cernunnos
12
0 / 3 / 1
6,640
474
5,140
8,814
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
LYoYo-616
Amaterasu
13
1 / 2 / 2
7,469
534
5,807
15,297
8,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
12
1 / 1 / 0
6,443
460
7,258
9,808
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
9
1 / 7 / 0
5,506
393
4,014
13,836
6,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
4
4
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
1
2
5
W
Baron Samedi
Brixnnn
Baron Samedi
4
0
8
8
L
Merlin
Gibbay_123
Merlin
1
5
1
0.3
W
0
1
1
0.5
L
Cernunnos
Josh245657
Cernunnos
0
3
1
0.17
L
Amaterasu
LYoYo-616
Amaterasu
1
2
2
1
W
Bacchus
RaijinRei
Bacchus
4
0
8
8
L
Freya
1
1
0
1
L
Thor
1
7
0
0.14
W
Mercury
xGadiano
Mercury
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,783
Damage
28,583
50,272
Taken
57,101
32,487
Mitigated
25,978
21,362
Healing
12,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,465
4,310
137
5,502
8,391
4,682
672
0
8,391
69,356
8,551
W
Baron Samedi
Brixnnn
Baron Samedi
9,043
625
1,349
2,880
6,953
3,550
216
2,651
4,302
51,870
0
L
Merlin
Gibbay_123
Merlin
6,364
443
0
706
9,346
3,594
0
5,660
3,686
44,531
0
W
7,382
2,674
0
6,256
11,373
8,665
440
6,161
4,562
333
47,463
L
Cernunnos
Josh245657
Cernunnos
5,140
2,137
0
1,840
8,814
3,558
0
5,704
3,110
0
46,807
L
Amaterasu
LYoYo-616
Amaterasu
5,807
1,963
0
3,778
15,297
8,113
0
3,475
11,822
0
58,190
W
Bacchus
RaijinRei
Bacchus
6,514
1,240
201
3,811
11,822
11,029
185
1,787
10,035
15,960
0
L
Freya
7,258
2,197
0
4,974
9,808
3,888
0
647
9,161
38,504
2,062
L
Thor
4,014
1,005
159
888
13,836
6,825
0
7,327
6,509
0
26,633
W
Mercury
xGadiano
Mercury
8,379
3,677
0
1,226
11,733
4,561
638
2,064
9,629
0
77,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,876
Gold Earned
32,876
441
Minions Killed
372
0
Camps Cleared
0
1,350,967
Distance Traveled
1,331,757
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,921
637
133
10
0
235,444
1
W
Baron Samedi
7,906
565
86
6
0
270,968
3
L
Merlin
6,818
487
84
6
0
244,545
3
W
Surtr
7,108
508
77
6
0
242,272
0
L
Cernunnos
6,640
474
87
6
0
251,346
1
L
Amaterasu
7,469
534
89
6
0
337,736
0
W
Bacchus
8,219
587
24
2
0
258,504
2
L
Freya
6,443
460
77
6
0
229,973
2
L
Thor
5,506
393
35
3
0
268,157
3
W
Mercury
8,722
623
121
9
0
343,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role