Player Matchup

Baron Samedi
Baron Samedi
Ahszimmohv
Baron Samedi
Level 158
God Stats
14W - 10L
1,703 SR
Queue Stats
161W - 161L
1,513 Elo+
Solo
Fenrir
Fenrir
Qzarny
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,933 Elo+
Party 2
Anhur
Anhur
SkydownX
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,933 Elo+
Party 2
He Bo
He Bo
eduardomduarte
He Bo
Level 127
God Stats
1W - 2L
1,756 SR
Queue Stats
118W - 120L
1,575 Elo+
Solo
Horus
Horus
iDaaru
Horus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,660 Elo+
Party 2
Team Averages
Level 120
1,592 SR
1,723 Elo+

VS

Team Averages
Level 136
1,656 SR
1,539 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Cuspido
Jormungandr
Level 153
God Stats
14W - 11L
1,500 SR
Queue Stats
485W - 365L
1,689 Elo+
Party 1
Hades
Hades
Posëidown
Hades
Level 148
God Stats
8W - 0L
1,786 SR
Queue Stats
304W - 178L
1,705 Elo+
Party 1
Hercules
Hercules
Vonn_Matt
Hercules
Level 66
God Stats
15W - 13L
1,831 SR
Queue Stats
209W - 190L
1,427 Elo+
Party 3
Cupid
Cupid
nachingui1447
Cupid
Level 155
God Stats
6W - 1L
1,663 SR
Queue Stats
239W - 224L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ahszimmohv
Baron Samedi
11
2 / 6 / 4
6,308
573
6,059
10,208
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Qzarny
Fenrir
9
1 / 2 / 2
5,782
526
3,438
11,475
7,875
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
SkydownX
Anhur
9
1 / 3 / 1
5,300
482
3,911
9,520
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 3 / 3
6,529
594
7,834
9,330
2,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
iDaaru
Horus
10
0 / 2 / 1
5,590
508
3,989
10,551
6,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 1 / 7
7,154
650
4,731
9,029
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Cuspido
Jormungandr
12
2 / 1 / 0
7,291
663
7,527
8,925
4,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
10
6 / 3 / 5
7,007
637
6,606
8,375
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Vonn_Matt
Hercules
9
1 / 3 / 8
5,552
505
5,281
9,413
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 6
6,789
617
9,119
8,191
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
16
16
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
7
7.5
L
Baron Samedi
Ahszimmohv
Baron Samedi
2
6
4
0.67
W
Jormungandr
Cuspido
Jormungandr
2
1
0
2
W
Hades
6
3
5
2.83
L
Fenrir
Qzarny
Fenrir
1
2
2
1
L
Anhur
SkydownX
Anhur
1
3
1
0.5
W
Hercules
Vonn_Matt
Hercules
1
3
8
1.67
L
5
3
3
2.17
L
Horus
iDaaru
Horus
0
2
1
0.25
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,231
Damage
33,264
51,084
Taken
43,933
24,771
Mitigated
21,937
17,083
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,731
1,574
0
720
9,029
3,221
0
3,256
5,773
0
45,803
L
Baron Samedi
Ahszimmohv
Baron Samedi
6,059
775
358
1,565
10,208
4,995
0
3,840
6,273
42,357
0
W
Jormungandr
Cuspido
Jormungandr
7,527
3,790
0
3,080
8,925
4,976
0
832
7,469
65,727
0
W
Hades
6,606
847
1,188
2,418
8,375
4,098
0
4,413
3,962
45,761
0
L
Fenrir
Qzarny
Fenrir
3,438
1,031
78
3,769
11,475
7,875
0
1,156
10,010
0
23,461
L
Anhur
SkydownX
Anhur
3,911
1,859
0
3,009
9,520
2,925
0
701
8,720
0
26,916
W
Hercules
Vonn_Matt
Hercules
5,281
2,022
0
3,288
9,413
6,656
0
3,248
6,165
0
15,402
L
7,834
846
40
3,086
9,330
2,810
0
1,291
7,890
31,571
0
L
Horus
iDaaru
Horus
3,989
1,528
41
5,137
10,551
6,166
0
7,145
3,406
0
35,003
W
9,119
5,020
227
5,088
8,191
2,986
787
2,144
6,047
0
48,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,509
Gold Earned
33,793
261
Minions Killed
352
0
Camps Cleared
0
1,112,554
Distance Traveled
1,153,435
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,154
650
70
6
0
257,449
0
L
Baron Samedi
6,308
573
75
7
0
209,544
2
W
Jormungandr
7,291
663
122
11
0
196,798
0
W
Hades
7,007
637
65
6
0
255,280
2
L
Fenrir
5,782
526
32
3
0
220,995
0
L
Anhur
5,300
482
46
4
0
202,718
0
W
Hercules
5,552
505
18
2
0
240,943
0
L
He Bo
6,529
594
47
4
0
236,550
0
L
Horus
5,590
508
61
6
0
242,747
0
W
Cupid
6,789
617
77
7
0
202,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role