Player Matchup

Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Astaroth_Fhs
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,511 Elo+
Party 2
Kumbhakarna
Kumbhakarna
CHARLESIIV3072
Kumbhakarna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
KeepCalmInvade
Bakasura
Level 26
God Stats
1W - 1L
1,715 SR
Queue Stats
127W - 152L
1,474 Elo+
Solo
Vamana
Vamana
bbnelli
Vamana
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 101L
1,440 Elo+
Solo
Team Averages
Level 58
1,543 SR
1,485 Elo+

VS

Team Averages
Level 27
1,500 SR
1,426 Elo+
Zeus
Zeus
Calremes69
Zeus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 105L
1,428 Elo+
Solo
Hera
Hera
Chalino25
Hera
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Achilles
Achilles
Chargus
Achilles
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,202 Elo+
Solo
Hun Batz
Hun Batz
Eldestrozahoyos
Hun Batz
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 1
Geb
Geb
prometeogod
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 4 / 4
6,906
767
7,591
9,180
3,921
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 3 / 2
7,147
794
13,485
8,115
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
CHARLESIIV3072
Kumbhakarna
12
0 / 6 / 6
6,565
729
2,547
15,655
11,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
13
1 / 4 / 5
6,828
759
5,401
12,279
12,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
bbnelli
Vamana
5
0 / 2 / 0
5,199
578
393
2,946
1,974
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 10
9,039
1,004
18,307
4,616
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
13
2 / 1 / 16
7,845
872
6,422
3,461
1,428
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Chargus
Achilles
15
7 / 1 / 11
8,805
978
8,729
8,622
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
12
1 / 3 / 13
7,337
815
5,447
9,468
3,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 3 / 18
8,246
916
6,001
12,032
12,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
6
Kills
19
19
Deaths
8
17
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
4
1
L
3
3
2
1.33
L
Kumbhakarna
CHARLESIIV3072
Kumbhakarna
0
6
6
0.5
W
8
0
10
13
W
Hera
2
1
16
10
W
Achilles
Chargus
Achilles
7
1
11
12.5
W
Hun Batz
1
3
13
2.5
L
Bakasura
1
4
5
0.88
L
Vamana
bbnelli
Vamana
0
2
0
0
W
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,417
Damage
44,906
48,175
Taken
38,199
32,726
Mitigated
26,807
7,178
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,591
4,154
435
1,694
9,180
3,921
0
5,904
3,231
0
14,784
L
13,485
2,538
0
1,090
8,115
3,365
0
4,613
3,364
25,428
2,649
L
Kumbhakarna
CHARLESIIV3072
Kumbhakarna
2,547
400
445
0
15,655
11,006
0
10,518
4,908
6,428
0
W
18,307
2,252
2,209
1,884
4,616
2,143
635
2,113
2,503
41,663
0
W
Hera
6,422
1,968
0
441
3,461
1,428
659
1,493
1,968
14,075
960
W
Achilles
Chargus
Achilles
8,729
2,672
1,166
2,326
8,622
6,470
598
2,815
5,556
0
17,736
W
Hun Batz
5,447
762
662
2,669
9,468
3,971
370
3,868
5,250
0
10,496
L
Bakasura
5,401
3,636
98
3,251
12,279
12,460
0
8,184
3,825
0
7,693
L
Vamana
bbnelli
Vamana
393
111
54
111
2,946
1,974
0
962
1,869
0
630
W
6,001
890
615
1,769
12,032
12,795
926
4,757
6,935
12,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,645
Gold Earned
41,272
66
Minions Killed
127
0
Camps Cleared
0
668,160
Distance Traveled
896,413
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,906
767
11
1
0
151,497
0
L
Nu Wa
7,147
794
25
3
0
166,567
0
L
Kumbhakarna
6,565
729
14
2
0
148,350
0
W
Zeus
9,039
1,004
48
5
0
175,603
0
W
Hera
7,845
872
29
3
0
170,364
0
W
Achilles
8,805
978
24
3
0
197,496
2
W
Hun Batz
7,337
815
15
2
0
189,069
0
L
Bakasura
6,828
759
16
2
0
168,880
0
L
Vamana
5,199
578
0
0
0
32,866
0
W
Geb
8,246
916
11
1
0
163,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role