Player Matchup

Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Brandoo0
Jormungandr
Level 60
God Stats
6W - 5L
1,609 SR
Queue Stats
62W - 53L
1,544 Elo+
Party 3
Neith
Neith
KillOmen
Neith
Level 143
God Stats
6W - 1L
1,839 SR
Queue Stats
129W - 51L
1,818 Elo+
Party 1
Chronos
Chronos
LGBTOmen
Chronos
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
394W - 189L
1,990 Elo+
Party 1
Tyr
Tyr
TwinkOmen
Tyr
Level 23
God Stats
1W - 5L
1,500 SR
Queue Stats
197W - 82L
1,814 Elo+
Party 1
Team Averages
Level 68
1,590 SR
1,733 Elo+

VS

Team Averages
Level 67
1,543 SR
1,760 Elo+
Gilgamesh
Gilgamesh
Epixas
Gilgamesh
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,800 Elo+
Party 2
Anubis
Anubis
EthernalSnowE
Anubis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,792 Elo+
Party 2
Ullr
Ullr
Hagerboy04
Ullr
Level 87
God Stats
1W - 1L
1,713 SR
Queue Stats
3W - 1L
1,792 Elo+
Party 2
Ao Kuang
Ao Kuang
MTGChase
Ao Kuang
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,623 Elo+
Solo
Baron Samedi
Baron Samedi
Solo4L
Baron Samedi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,792 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 0 / 1
6,105
611
3,362
5,055
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Brandoo0
Jormungandr
11
1 / 0 / 0
6,244
624
3,104
4,808
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
KillOmen
Neith
10
6 / 1 / 3
6,743
674
6,121
3,359
1,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
LGBTOmen
Chronos
13
9 / 0 / 2
7,659
766
9,606
6,468
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 8
6,502
650
4,324
8,647
3,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Epixas
Gilgamesh
9
0 / 1 / 0
4,677
468
2,225
8,514
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 7 / 1
4,685
469
2,473
8,722
3,524
8
0 / 3 / 2
4,580
458
3,263
6,402
1,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
MTGChase
Ao Kuang
8
1 / 5 / 1
4,869
487
5,437
9,989
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Solo4L
Baron Samedi
8
0 / 6 / 0
4,829
483
1,979
7,485
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
22
Kills
2
2
Deaths
22
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
1
4.5
W
Jormungandr
Brandoo0
Jormungandr
1
0
0
1
L
Gilgamesh
Epixas
Gilgamesh
0
1
0
0
L
1
7
1
0.21
L
0
3
2
0.33
W
Neith
KillOmen
Neith
6
1
3
7.5
W
Chronos
LGBTOmen
Chronos
9
0
2
10
L
Ao Kuang
MTGChase
Ao Kuang
1
5
1
0.3
L
Baron Samedi
Solo4L
Baron Samedi
0
6
0
0
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,517
Damage
15,377
28,337
Taken
41,112
12,191
Mitigated
15,275
12,934
Healing
6,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,362
2,688
0
3,746
5,055
1,845
305
1,537
3,518
0
26,833
W
Jormungandr
Brandoo0
Jormungandr
3,104
1,780
0
875
4,808
2,571
0
244
4,564
45,601
0
L
Gilgamesh
Epixas
Gilgamesh
2,225
829
0
1,969
8,514
3,237
0
3,972
4,542
0
24,271
L
2,473
206
0
1,474
8,722
3,524
0
1,046
7,676
16,619
0
L
3,263
1,042
0
1,103
6,402
1,944
0
818
5,584
0
29,867
W
Neith
KillOmen
Neith
6,121
2,404
0
1,277
3,359
1,276
833
1,034
2,325
0
38,466
W
Chronos
LGBTOmen
Chronos
9,606
4,067
0
2,896
6,468
2,514
327
3,208
3,260
63,574
488
L
Ao Kuang
MTGChase
Ao Kuang
5,437
1,837
0
1,303
9,989
3,608
0
2,385
7,604
28,204
0
L
Baron Samedi
Solo4L
Baron Samedi
1,979
247
0
838
7,485
2,962
0
4,338
3,147
32,574
0
W
4,324
708
0
4,140
8,647
3,985
0
3,866
4,781
0
13,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
23,640
348
Minions Killed
221
0
Camps Cleared
0
1,036,133
Distance Traveled
975,805
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,105
611
61
6
0
238,321
0
W
Jormungandr
6,244
624
94
9
0
174,381
2
L
Gilgamesh
4,677
468
44
4
0
211,728
0
L
Anubis
4,685
469
35
4
0
166,036
0
L
Ullr
4,580
458
44
4
0
204,596
0
W
Neith
6,743
674
67
7
0
182,732
0
W
Chronos
7,659
766
108
11
0
207,530
0
L
Ao Kuang
4,869
487
49
5
0
214,853
0
L
Baron Samedi
4,829
483
49
5
0
178,592
2
W
Tyr
6,502
650
18
2
0
233,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role