Player Matchup

Surtr
Surtr
AlphaCrippel
Surtr
Level 145
God Stats
2W - 2L
1,491 SR
Queue Stats
13W - 17L
1,685 Elo+
Party 1
Agni
Agni
Ampient
Agni
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,715 Elo+
Party 1
Hun Batz
Hun Batz
Geist Grace
Hun Batz
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,685 Elo+
Party 1
Team Averages
Level 127
1,497 SR
1,695 Elo+

VS

Team Averages
Level 140
1,682 SR
1,659 Elo+
Chang'e
Chang'e
CupONoodles21
Chang'e
Level 149
God Stats
102W - 66L
1,543 SR
Queue Stats
873W - 874L
1,570 Elo+
Solo
Surtr
Surtr
REVENGE_RAID1342
Surtr
Level 128
God Stats
16W - 4L
1,795 SR
Queue Stats
218W - 212L
1,853 Elo+
Solo
Ymir
Ymir
sasbg601
Ymir
Level 142
God Stats
6W - 10L
1,708 SR
Queue Stats
121W - 111L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,842
584
5,900
10,076
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
Ampient
Agni
11
1 / 5 / 1
6,553
655
6,585
6,458
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Geist Grace
Hun Batz
11
0 / 4 / 1
6,375
638
7,279
8,145
3,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
4 / 0 / 8
8,032
803
7,325
6,569
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
8 / 1 / 4
8,537
854
8,199
14,694
8,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
12
0 / 1 / 12
7,939
794
6,159
11,253
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
12
12
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Agni
Ampient
Agni
1
5
1
0.3
W
Chang'e
4
0
8
8
L
Hun Batz
Geist Grace
Hun Batz
0
4
1
0.13
W
8
1
4
10
W
Ymir
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,764
Damage
21,683
24,679
Taken
32,516
12,625
Mitigated
23,042
2,685
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,900
2,097
0
2,653
10,076
6,490
0
5,485
4,358
395
18,854
L
Agni
Ampient
Agni
6,585
698
0
0
6,458
2,576
0
3,466
2,896
22,406
552
W
Chang'e
7,325
674
3,541
4,008
6,569
2,877
970
1,528
5,041
27,401
0
L
Hun Batz
Geist Grace
Hun Batz
7,279
1,673
0
32
8,145
3,559
477
4,500
3,549
0
26,753
W
8,199
2,575
528
5,559
14,694
8,114
404
3,061
11,633
634
30,078
W
Ymir
6,159
1,373
0
1,854
11,253
12,051
314
2,068
9,185
14,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,770
Gold Earned
24,508
107
Minions Killed
135
0
Camps Cleared
0
500,922
Distance Traveled
572,719
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,842
584
22
2
0
168,034
4
L
Agni
6,553
655
41
4
0
151,923
0
W
Chang'e
8,032
803
73
7
0
200,908
0
L
Hun Batz
6,375
638
44
4
0
180,965
0
W
Surtr
8,537
854
36
4
0
199,798
0
W
Ymir
7,939
794
26
3
0
172,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role