Player Matchup

Bacchus
Bacchus
Buzzkid2000
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,264 Elo+
Party 3
Bakasura
Bakasura
Odecken
Bakasura
Level 29
God Stats
1W - 1L
1,183 SR
Queue Stats
43W - 55L
1,388 Elo+
Party 3
Merlin
Merlin
PertyColors
Merlin
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 26L
1,302 Elo+
Party 3
Surtr
Surtr
SolarmanSSB
Surtr
Level 108
God Stats
3W - 7L
1,075 SR
Queue Stats
46W - 63L
1,284 Elo+
Party 3
Charybdis
Charybdis
TipsyWipsyUwU
Charybdis
Level 147
God Stats
2W - 1L
1,285 SR
Queue Stats
45W - 59L
1,284 Elo+
Party 3
Team Averages
Level 97
1,309 SR
1,304 Elo+

VS

Team Averages
Level 68
1,536 SR
1,682 Elo+
Charybdis
Charybdis
Crazyo1001
Charybdis
Level 16
God Stats
1W - 1L
1,292 SR
Queue Stats
2W - 3L
1,600 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Gummzy
Kumbhakarna
Level 49
God Stats
1W - 0L
1,864 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2
Agni
Agni
MattBull
Agni
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,802 Elo+
Party 2
Surtr
Surtr
SensibIe
Surtr
Level 128
God Stats
18W - 11L
1,524 SR
Queue Stats
580W - 521L
1,671 Elo+
Party 1
Pele
Pele
TTVScyllar
Pele
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
35W - 35L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Buzzkid2000
Bacchus
7
2 / 3 / 1
6,088
406
5,396
12,930
12,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Odecken
Bakasura
11
1 / 5 / 1
6,825
455
2,379
12,241
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
1 / 4 / 1
7,548
503
5,540
9,887
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,313
488
8,463
17,176
18,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
TipsyWipsyUwU
Charybdis
12
0 / 2 / 2
7,204
480
10,552
11,857
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crazyo1001
Charybdis
11
1 / 2 / 2
6,642
443
6,592
10,127
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Gummzy
Kumbhakarna
11
1 / 0 / 7
7,017
468
4,183
14,844
13,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
15
4 / 2 / 4
9,147
610
13,296
7,798
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
SensibIe
Surtr
15
3 / 2 / 1
9,051
603
10,898
16,821
19,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
8 / 0 / 2
8,481
565
9,335
10,101
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
17
18
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Buzzkid2000
Bacchus
2
3
1
0.83
W
Charybdis
Crazyo1001
Charybdis
1
2
2
1
W
Kumbhakarna
Gummzy
Kumbhakarna
1
0
7
4.5
W
Agni
4
2
4
3
L
Bakasura
Odecken
Bakasura
1
5
1
0.3
L
Merlin
1
4
1
0.38
W
Surtr
SensibIe
Surtr
3
2
1
1.75
L
1
4
1
0.38
W
8
0
2
9
L
Charybdis
TipsyWipsyUwU
Charybdis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,330
Damage
44,304
64,091
Taken
59,691
43,401
Mitigated
43,611
15,614
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Buzzkid2000
Bacchus
5,396
656
0
3,228
12,930
12,168
0
4,768
8,162
15,655
0
W
Charybdis
Crazyo1001
Charybdis
6,592
4,107
0
4,715
10,127
3,626
696
2,364
7,763
0
39,863
W
Kumbhakarna
Gummzy
Kumbhakarna
4,183
1,699
0
3,525
14,844
13,010
0
2,761
12,083
14,667
0
W
Agni
13,296
682
204
2,901
7,798
3,101
0
4,394
3,379
75,916
0
L
Bakasura
Odecken
Bakasura
2,379
1,609
0
699
12,241
4,368
0
3,041
9,200
0
43,100
L
Merlin
5,540
169
85
1,931
9,887
3,736
0
6,658
3,229
58,616
0
W
Surtr
SensibIe
Surtr
10,898
3,097
0
5,609
16,821
19,650
45
1,112
15,709
2,957
79,779
L
8,463
2,585
0
2,784
17,176
18,081
0
745
16,431
3,669
54,305
W
9,335
3,487
0
1,189
10,101
4,224
0
1,294
8,807
0
65,017
L
Charybdis
TipsyWipsyUwU
Charybdis
10,552
8,182
0
6,887
11,857
5,048
625
3,053
8,804
0
67,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,978
Gold Earned
40,338
404
Minions Killed
449
0
Camps Cleared
0
1,452,811
Distance Traveled
1,576,516
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,088
406
12
1
0
297,205
0
W
Charybdis
6,642
443
70
5
0
291,111
0
W
Kumbhakarna
7,017
468
6
0
0
319,084
0
W
Agni
9,147
610
131
9
0
302,984
2
L
Bakasura
6,825
455
64
4
0
373,718
0
L
Merlin
7,548
503
109
7
0
270,789
0
W
Surtr
9,051
603
154
10
0
295,815
1
L
Surtr
7,313
488
113
8
0
269,779
1
W
Pele
8,481
565
88
6
0
367,522
0
L
Charybdis
7,204
480
106
7
0
241,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role