Player Matchup

Chaac
Chaac
Conklin31
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 131L
1,646 Elo+
Party 3
Thor
Thor
DidMyTime
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,646 Elo+
Party 3
Ra
Ra
Draín
Ra
Level 158
God Stats
1W - 2L
1,828 SR
Queue Stats
70W - 84L
1,646 Elo+
Party 3
Xbalanque
Xbalanque
RushARam0
Xbalanque
Level 69
God Stats
4W - 4L
1,925 SR
Queue Stats
442W - 381L
1,660 Elo+
Party 4
Ymir
Ymir
namechanged9459
Ymir
Level 44
God Stats
28W - 27L
1,534 SR
Queue Stats
315W - 272L
1,612 Elo+
Party 4
Team Averages
Level 88
1,657 SR
1,642 Elo+

VS

Team Averages
Level 109
1,536 SR
1,479 Elo+
Sol
Sol
NovaShærk
Sol
Level 129
God Stats
5W - 3L
1,285 SR
Queue Stats
158W - 241L
1,413 Elo+
Party 1
Artio
Artio
RamericaBalls
Artio
Level 156
God Stats
3W - 0L
1,682 SR
Queue Stats
163W - 137L
1,477 Elo+
Party 2
Horus
Horus
SabertoothVirgin
Horus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,500 Elo+
Party 1
Fenrir
Fenrir
SimpleMill
Fenrir
Level 180
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 72L
1,495 Elo+
Party 1
Chronos
Chronos
Vintegg
Chronos
Level 41
God Stats
3W - 0L
1,715 SR
Queue Stats
16W - 7L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Conklin31
Chaac
11
0 / 1 / 0
6,536
503
5,119
9,034
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
11
0 / 3 / 1
6,232
479
5,824
9,648
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
12
1 / 4 / 0
6,955
535
7,102
9,231
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
RushARam0
Xbalanque
10
0 / 6 / 0
5,978
460
5,450
11,440
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 0
5,763
443
1,438
10,711
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,628
664
9,888
9,224
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 0 / 0
7,873
606
4,767
9,151
11,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 7
8,024
617
4,706
11,542
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
SimpleMill
Fenrir
13
5 / 1 / 6
7,760
597
6,321
9,767
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Vintegg
Chronos
13
5 / 0 / 3
7,974
613
5,910
7,386
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
17
17
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
Conklin31
Chaac
0
1
0
0
L
Thor
0
3
1
0.17
L
Ra
1
4
0
0.25
W
5
0
3
6.5
W
0
0
0
0
L
Xbalanque
RushARam0
Xbalanque
0
6
0
0
W
2
0
7
5.5
W
Fenrir
SimpleMill
Fenrir
5
1
6
8
W
Chronos
Vintegg
Chronos
5
0
3
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,933
Damage
31,592
50,064
Taken
47,070
23,189
Mitigated
31,115
13,830
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Conklin31
Chaac
5,119
1,048
0
3,072
9,034
4,326
0
3,334
5,147
0
46,422
L
Thor
5,824
1,835
0
3,338
9,648
3,260
0
1,642
7,961
0
48,329
L
Ra
7,102
674
179
2,688
9,231
3,419
78
3,671
5,560
65,881
0
W
9,888
5,079
0
6,486
9,224
3,496
709
986
8,238
76,093
0
W
4,767
783
0
3,839
9,151
11,242
0
0
9,151
52,923
534
L
Xbalanque
RushARam0
Xbalanque
5,450
2,117
0
3,137
11,440
4,122
0
6,606
4,834
0
42,101
W
4,706
1,536
735
4,250
11,542
9,808
0
2,755
8,787
63
20,813
W
Fenrir
SimpleMill
Fenrir
6,321
1,222
0
1,298
9,767
3,766
0
2,026
7,741
0
49,388
W
Chronos
Vintegg
Chronos
5,910
1,435
0
4,192
7,386
2,803
1,010
3,609
3,777
60,168
0
L
1,438
606
0
1,416
10,711
8,062
0
4,243
6,468
18,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
40,259
360
Minions Killed
403
0
Camps Cleared
0
1,403,473
Distance Traveled
1,395,776
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,536
503
80
6
0
309,967
0
L
Thor
6,232
479
81
6
0
289,173
0
L
Ra
6,955
535
108
8
0
286,611
0
W
Sol
8,628
664
114
9
0
277,250
4
W
Artio
7,873
606
85
7
0
245,837
0
L
Xbalanque
5,978
460
65
5
0
258,960
0
W
Horus
8,024
617
35
3
0
272,570
6
W
Fenrir
7,760
597
70
5
0
319,970
0
W
Chronos
7,974
613
99
8
0
280,149
0
L
Ymir
5,763
443
26
2
0
258,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role