Player Matchup

Mercury
Mercury
BFCLegion
Mercury
Level 63
God Stats
3W - 6L
1,495 SR
Queue Stats
144W - 184L
1,497 Elo+
Party 1
Neith
Neith
KillswitchNPB
Neith
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 126L
1,446 Elo+
Party 1
Geb
Geb
Nitrouscity
Geb
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 101L
1,381 Elo+
Party 3
Gilgamesh
Gilgamesh
OperaGX
Gilgamesh
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
24W - 26L
1,408 Elo+
Party 3
Sol
Sol
Seawrong
Sol
Level 123
God Stats
7W - 7L
1,729 SR
Queue Stats
56W - 49L
1,577 Elo+
Party 1
Team Averages
Level 65
1,545 SR
1,462 Elo+

VS

Team Averages
Level 53
1,517 SR
1,426 Elo+
Hel
Hel
ChineseSlave
Hel
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,461 Elo+
Party 2
Ravana
Ravana
MitchieZoomin
Ravana
Level 119
God Stats
0W - 3L
1,155 SR
Queue Stats
24W - 28L
1,436 Elo+
Party 4
Guan Yu
Guan Yu
SumChunkyBoi
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 4
Baba Yaga
Baba Yaga
Tibbers802
Baba Yaga
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,507 Elo+
Party 2
Heimdallr
Heimdallr
cthulufan
Heimdallr
Level 50
God Stats
4W - 4L
1,930 SR
Queue Stats
75W - 80L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BFCLegion
Mercury
12
2 / 1 / 4
6,818
568
3,989
9,352
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 3
6,027
502
5,335
5,304
1,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 4
5,868
489
1,785
10,373
5,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
OperaGX
Gilgamesh
12
1 / 0 / 1
7,223
602
2,723
5,275
2,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 1 / 1
7,517
626
7,009
9,337
3,158
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,636
470
2,868
6,820
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 1 / 1
6,672
556
5,241
5,299
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
SumChunkyBoi
Guan Yu
10
0 / 1 / 0
5,805
484
196
4,507
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Tibbers802
Baba Yaga
10
0 / 3 / 0
5,628
469
7,837
8,782
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
cthulufan
Heimdallr
11
1 / 2 / 1
6,256
521
3,349
9,404
4,350
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
4
4
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
BFCLegion
Mercury
2
1
4
4
L
0
1
2
1
W
0
1
3
1.5
L
3
1
1
3.5
W
0
1
4
2
W
Gilgamesh
OperaGX
Gilgamesh
1
0
1
1.5
W
5
1
1
5.5
L
Guan Yu
SumChunkyBoi
Guan Yu
0
1
0
0
L
Baba Yaga
Tibbers802
Baba Yaga
0
3
0
0
L
Heimdallr
cthulufan
Heimdallr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,841
Damage
19,491
39,641
Taken
34,812
16,516
Mitigated
17,755
14,040
Healing
13,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BFCLegion
Mercury
3,989
1,521
0
578
9,352
3,353
0
2,011
7,341
0
54,853
L
2,868
400
2,585
4,549
6,820
3,668
264
1,882
4,938
12,230
0
W
5,335
2,701
0
2,456
5,304
1,648
0
284
5,020
0
42,713
L
5,241
1,537
0
1,048
5,299
2,430
224
1,714
3,585
0
50,697
W
1,785
578
1,715
2,359
10,373
5,466
0
2,737
7,636
13,507
0
W
Gilgamesh
OperaGX
Gilgamesh
2,723
604
0
1,573
5,275
2,891
455
468
4,741
0
43,125
W
7,009
2,283
0
5,359
9,337
3,158
458
5,205
4,132
53,610
0
L
Guan Yu
SumChunkyBoi
Guan Yu
196
0
0
730
4,507
3,483
0
0
4,507
0
21,761
L
Baba Yaga
Tibbers802
Baba Yaga
7,837
197
0
1,241
8,782
3,824
0
4,375
4,407
38,045
0
L
Heimdallr
cthulufan
Heimdallr
3,349
1,839
0
3,467
9,404
4,350
520
823
8,581
0
48,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,453
Gold Earned
29,997
365
Minions Killed
280
0
Camps Cleared
0
1,273,767
Distance Traveled
1,206,414
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,818
568
83
7
0
327,900
0
L
Hel
5,636
470
8
1
0
243,655
0
W
Neith
6,027
502
72
6
0
231,231
0
L
Ravana
6,672
556
73
6
0
264,445
0
W
Geb
5,868
489
17
1
0
233,810
0
W
Gilgamesh
7,223
602
96
8
0
244,813
0
W
Sol
7,517
626
97
8
0
236,013
0
L
Guan Yu
5,805
484
59
5
0
235,986
0
L
Baba Yaga
5,628
469
55
5
0
239,272
0
L
Heimdallr
6,256
521
85
7
0
223,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role