Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Chxncxllor
Ao Kuang
Level 53
God Stats
4W - 1L
1,763 SR
Queue Stats
179W - 187L
1,339 Elo+
Party 1
Bastet
Bastet
joaorei2000
Bastet
Level 31
God Stats
4W - 6L
1,337 SR
Queue Stats
334W - 354L
1,498 Elo+
Solo
Team Averages
Level 71
1,534 SR
1,446 Elo+

VS

Team Averages
Level 43
1,473 SR
1,215 Elo+
Maui
Maui
Mcfoo7
Maui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,170 Elo+
Party 2
Sol
Sol
The army snake
Sol
Level 49
God Stats
5W - 10L
1,418 SR
Queue Stats
15W - 27L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
jaboogled
Gilgamesh
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 17L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 12
9,167
705
5,804
17,639
17,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
Chxncxllor
Ao Kuang
16
11 / 0 / 1
10,869
836
16,381
15,014
8,151
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bastet
14
1 / 0 / 9
8,902
685
7,693
7,500
3,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Mcfoo7
Maui
12
1 / 7 / 2
8,393
646
5,125
14,651
14,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 3 / 3
7,529
579
7,776
6,028
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
jaboogled
Gilgamesh
14
2 / 2 / 0
8,386
645
10,337
15,254
7,235
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
12
2
W
Ao Kuang
Chxncxllor
Ao Kuang
11
0
1
11.5
L
Maui
Mcfoo7
Maui
1
7
2
0.29
L
0
3
3
0.5
L
Gilgamesh
jaboogled
Gilgamesh
2
2
0
1
W
Bastet
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,878
Damage
23,238
40,153
Taken
35,933
29,716
Mitigated
23,509
21,396
Healing
2,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,804
3,262
3,223
7,453
17,639
17,923
60
6,317
11,322
0
17,850
W
Ao Kuang
Chxncxllor
Ao Kuang
16,381
5,835
0
7,400
15,014
8,151
2,072
4,873
10,141
44,723
0
L
Maui
Mcfoo7
Maui
5,125
1,959
0
845
14,651
14,269
100
7,811
6,840
11,800
0
L
7,776
2,434
0
1,041
6,028
2,005
0
2,828
3,200
23,818
0
L
Gilgamesh
jaboogled
Gilgamesh
10,337
2,454
0
387
15,254
7,235
0
5,758
9,496
0
34,062
W
Bastet
7,693
2,346
199
3,121
7,500
3,642
887
1,738
5,762
0
30,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,938
Gold Earned
24,308
92
Minions Killed
96
0
Camps Cleared
0
713,232
Distance Traveled
554,170
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,167
705
27
2
0
239,415
0
W
Ao Kuang
10,869
836
34
3
0
211,384
0
L
Maui
8,393
646
10
1
0
169,863
0
L
Sol
7,529
579
38
3
0
143,270
0
L
Gilgamesh
8,386
645
48
4
0
241,037
1
W
Bastet
8,902
685
31
2
0
262,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role