Player Matchup

Agni
Agni
KillOmen
Agni
Level 143
God Stats
8W - 0L
1,895 SR
Queue Stats
129W - 51L
1,781 Elo+
Party 2
Geb
Geb
LGBTOmen
Geb
Level 67
God Stats
5W - 6L
1,500 SR
Queue Stats
394W - 189L
1,812 Elo+
Party 2
Anubis
Anubis
Monobear
Anubis
Level 46
God Stats
4W - 5L
1,500 SR
Queue Stats
17W - 26L
1,376 Elo+
Solo
Serqet
Serqet
Nifjhlhktrsw
Serqet
Level 154
God Stats
4W - 3L
1,500 SR
Queue Stats
319W - 171L
1,721 Elo+
Party 2
Jing Wei
Jing Wei
TwinkOmen
Jing Wei
Level 22
God Stats
5W - 1L
1,704 SR
Queue Stats
197W - 82L
1,776 Elo+
Party 2
Team Averages
Level 86
1,620 SR
1,693 Elo+

VS

Team Averages
Level 77
1,663 SR
1,740 Elo+
Cabrakan
Cabrakan
ChristopherFinch
Cabrakan
Level 147
God Stats
4W - 3L
1,979 SR
Queue Stats
12W - 10L
1,757 Elo+
Party 1
Freya
Freya
Ezzary
Freya
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,634 Elo+
Solo
Anubis
Anubis
Specter4554
Anubis
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 147L
1,621 Elo+
Solo
King Arthur
King Arthur
Undèfeatáble
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,850 Elo+
Party 1
Neith
Neith
Yalovecici
Neith
Level 132
God Stats
3W - 1L
1,835 SR
Queue Stats
51W - 19L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
10 / 0 / 5
8,881
634
13,809
6,024
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 1 / 11
8,742
624
8,273
10,824
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Monobear
Anubis
11
1 / 5 / 0
7,025
502
4,393
11,247
5,296
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
13
3 / 2 / 8
7,762
554
9,153
8,858
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jing Wei
TwinkOmen
Jing Wei
16
3 / 0 / 5
8,958
640
7,665
6,111
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,155
440
2,001
11,548
11,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
Ezzary
Freya
10
2 / 5 / 2
6,471
462
4,194
12,273
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
10
0 / 8 / 2
6,088
435
3,046
12,283
4,912
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Undèfeatáble
King Arthur
12
3 / 2 / 1
7,452
532
9,359
14,152
9,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
11
2 / 4 / 0
6,911
494
4,702
9,850
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
23
Kills
7
8
Deaths
23
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Freya
Ezzary
Freya
2
5
2
0.6
W
Agni
10
0
5
12.5
W
6
1
11
11.5
W
Anubis
Monobear
Anubis
1
5
0
0.2
W
Serqet
3
2
8
3.5
L
Anubis
0
8
2
0.13
W
Jing Wei
TwinkOmen
Jing Wei
3
0
5
5.5
L
King Arthur
Undèfeatáble
King Arthur
3
2
1
1.75
L
Neith
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,293
Damage
23,302
43,064
Taken
60,106
23,694
Mitigated
34,980
14,222
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,001
500
0
1,908
11,548
11,694
0
4,755
6,459
15,429
0
L
Freya
Ezzary
Freya
4,194
1,256
0
1,778
12,273
4,251
0
4,430
7,166
33,631
0
W
Agni
13,809
1,006
0
250
6,024
2,209
729
1,287
4,737
63,791
2,458
W
8,273
786
0
4,382
10,824
9,649
0
4,748
6,076
28,406
0
W
Anubis
Monobear
Anubis
4,393
276
0
4,295
11,247
5,296
553
2,218
9,029
46,446
0
W
Serqet
9,153
1,598
0
500
8,858
3,646
0
985
7,873
0
55,221
L
Anubis
3,046
522
0
2,537
12,283
4,912
0
6,177
5,351
37,208
0
W
Jing Wei
TwinkOmen
Jing Wei
7,665
6,023
0
4,795
6,111
2,894
1,391
360
5,751
0
87,021
L
King Arthur
Undèfeatáble
King Arthur
9,359
1,096
0
2,691
14,152
9,621
0
5,478
8,306
3,042
52,516
L
Neith
4,702
2,349
0
3,174
9,850
4,502
0
2,697
6,621
0
49,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
33,077
436
Minions Killed
324
0
Camps Cleared
0
1,385,294
Distance Traveled
1,348,009
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,155
440
26
2
0
255,133
0
L
Freya
6,471
462
44
3
0
297,317
0
W
Agni
8,881
634
128
9
0
264,403
0
W
Geb
8,742
624
19
1
0
302,511
0
W
Anubis
7,025
502
64
5
0
222,094
0
W
Serqet
7,762
554
80
6
0
334,401
0
L
Anubis
6,088
435
63
5
0
243,060
0
W
Jing Wei
8,958
640
145
10
0
261,885
2
L
King Arthur
7,452
532
96
7
0
306,892
0
L
Neith
6,911
494
95
7
0
245,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role