Player Matchup

He Bo
He Bo
EastAtlSanta5
He Bo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 42L
1,809 Elo+
Party 2
Aphrodite
Aphrodite
Reynauld
Aphrodite
Level 28
God Stats
1W - 1L
1,726 SR
Queue Stats
9W - 5L
1,576 Elo+
Party 1
Mulan
Mulan
SPOKEY6697
Mulan
Level 118
God Stats
87W - 72L
1,291 SR
Queue Stats
119W - 102L
1,674 Elo+
Party 1
Atlas
Atlas
Tuskoo
Atlas
Level 64
God Stats
1W - 1L
1,825 SR
Queue Stats
19W - 10L
1,363 Elo+
Party 1
Hou Yi
Hou Yi
Youngbuck11
Hou Yi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,500 Elo+
Party 2
Team Averages
Level 86
1,568 SR
1,584 Elo+

VS

Team Averages
Level 102
1,657 SR
1,565 Elo+
Apollo
Apollo
 
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ejaii
Chronos
Level 88
God Stats
23W - 14L
1,657 SR
Queue Stats
249W - 223L
1,526 Elo+
Solo
Surtr
Surtr
King__Baboon__
Surtr
Level 125
God Stats
11W - 7L
1,773 SR
Queue Stats
173W - 207L
1,484 Elo+
Solo
Sol
Sol
Tejadaa
Sol
Level 103
God Stats
2W - 0L
1,856 SR
Queue Stats
26W - 19L
1,831 Elo+
Solo
Horus
Horus
lllOnelll
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 13L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
7,615
692
7,309
7,758
2,720
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Reynauld
Aphrodite
13
2 / 1 / 2
7,325
666
8,829
9,552
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
12
0 / 5 / 3
6,919
629
9,153
15,518
11,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Atlas
Tuskoo
Atlas
12
0 / 5 / 2
7,252
659
6,536
16,509
17,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
14
0 / 4 / 0
7,127
648
6,270
10,005
4,109
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
0 / 2 / 7
7,274
661
4,651
9,554
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Ejaii
Chronos
16
2 / 2 / 7
8,600
782
9,171
8,268
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 0 / 8
8,114
738
6,697
11,494
7,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
18
13 / 0 / 5
10,149
923
18,596
7,911
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
lllOnelll
Horus
14
2 / 1 / 16
8,206
746
9,879
15,499
17,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
4
Kills
19
19
Deaths
5
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
2
7
1.75
L
2
4
2
0.75
W
Chronos
Ejaii
Chronos
2
2
7
2.75
W
2
0
8
6
L
Aphrodite
Reynauld
Aphrodite
2
1
2
3
L
Mulan
0
5
3
0.3
W
Sol
13
0
5
15.5
L
Atlas
Tuskoo
Atlas
0
5
2
0.2
L
Hou Yi
0
4
0
0
W
Horus
lllOnelll
Horus
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,097
Damage
48,994
59,342
Taken
52,726
40,743
Mitigated
36,739
14,882
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,651
1,821
0
821
9,554
4,460
747
4,773
4,781
0
11,531
L
7,309
454
0
0
7,758
2,720
0
2,941
4,680
19,326
0
W
Chronos
Ejaii
Chronos
9,171
4,111
0
2,058
8,268
3,773
480
3,118
5,150
36,621
0
W
6,697
1,895
0
3,270
11,494
7,287
128
5,251
6,243
343
27,844
L
Aphrodite
Reynauld
Aphrodite
8,829
981
4,288
4,711
9,552
5,043
0
4,171
5,246
22,661
705
L
Mulan
9,153
573
0
617
15,518
11,767
0
7,323
7,979
0
21,224
W
Sol
18,596
6,806
0
2,307
7,911
3,715
2,498
3,107
4,804
50,279
1,596
L
Atlas
Tuskoo
Atlas
6,536
2,218
399
2,830
16,509
17,104
0
8,362
7,967
22,386
0
L
Hou Yi
6,270
1,814
0
2,037
10,005
4,109
30
4,771
5,021
0
30,266
W
Horus
lllOnelll
Horus
9,879
3,239
1,491
3,679
15,499
17,504
210
6,095
9,404
0
14,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,238
Gold Earned
42,343
183
Minions Killed
217
0
Camps Cleared
0
949,070
Distance Traveled
1,126,592
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,274
661
23
2
0
208,943
0
L
He Bo
7,615
692
28
3
0
183,519
1
W
Chronos
8,600
782
62
6
0
229,088
0
W
Surtr
8,114
738
44
4
0
243,934
0
L
Aphrodite
7,325
666
38
3
0
203,426
1
L
Mulan
6,919
629
31
3
0
176,623
0
W
Sol
10,149
923
76
7
0
224,725
0
L
Atlas
7,252
659
30
3
0
203,097
0
L
Hou Yi
7,127
648
56
5
0
182,405
0
W
Horus
8,206
746
12
1
0
219,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role