Player Matchup

Cthulhu
Cthulhu
BadGachaaa
Cthulhu
Level 16
God Stats
1W - 2L
1,386 SR
Queue Stats
13W - 10L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
Mizonrhu
Nu Wa
Level 59
God Stats
3W - 5L
1,500 SR
Queue Stats
19W - 15L
1,254 Elo+
Party 1
Anhur
Anhur
Tails2521
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,482 Elo+
Party 1
Team Averages
Level 61
1,462 SR
1,381 Elo+

VS

Team Averages
Level 126
1,483 SR
1,450 Elo+
Hercules
Hercules
 
Hercules
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HypexCLoudzx420
Medusa
Level 108
God Stats
336W - 336L
1,450 SR
Queue Stats
683W - 779L
1,372 Elo+
Party 2
Aphrodite
Aphrodite
THORN OF BLOOD
Aphrodite
Level 154
God Stats
4W - 5L
1,500 SR
Queue Stats
161W - 160L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadGachaaa
Cthulhu
14
1 / 4 / 4
9,615
687
10,578
17,344
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Mizonrhu
Nu Wa
13
2 / 5 / 3
8,909
636
15,124
9,948
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Tails2521
Anhur
14
3 / 6 / 3
9,410
672
10,685
16,301
7,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
10 / 1 / 5
11,655
833
17,190
30,920
31,265
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 6 / 5
10,227
731
7,322
14,929
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
THORN OF BLOOD
Aphrodite
17
1 / 0 / 14
10,548
753
14,611
14,868
7,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
15
15
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
1
5
12.5
L
Cthulhu
BadGachaaa
Cthulhu
1
4
4
0.75
W
4
6
5
1.08
L
Nu Wa
Mizonrhu
Nu Wa
2
5
3
0.7
W
Aphrodite
THORN OF BLOOD
Aphrodite
1
0
14
8
L
Anhur
Tails2521
Anhur
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,387
Damage
39,123
43,593
Taken
60,717
34,548
Mitigated
44,333
4,173
Healing
36,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,190
5,642
0
9,038
30,920
31,265
873
11,911
19,009
1,516
36,803
L
Cthulhu
BadGachaaa
Cthulhu
10,578
1,794
0
978
17,344
22,403
0
6,902
10,439
22,928
0
W
7,322
2,161
0
774
14,929
5,598
1,947
3,956
10,973
0
59,335
L
Nu Wa
Mizonrhu
Nu Wa
15,124
3,270
93
1,007
9,948
4,420
0
3,212
6,736
43,138
0
W
Aphrodite
THORN OF BLOOD
Aphrodite
14,611
1,482
13,048
13,866
14,868
7,470
1,234
10,054
4,814
47,624
0
L
Anhur
Tails2521
Anhur
10,685
5,256
0
2,095
16,301
7,725
0
5,111
11,187
0
36,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,934
Gold Earned
32,430
144
Minions Killed
183
0
Camps Cleared
0
650,324
Distance Traveled
693,116
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,655
833
38
3
0
270,155
0
L
Cthulhu
9,615
687
35
3
0
226,357
0
W
Medusa
10,227
731
73
5
0
198,477
0
L
Nu Wa
8,909
636
46
3
0
213,282
3
W
Aphrodite
10,548
753
72
5
0
224,484
0
L
Anhur
9,410
672
63
5
0
210,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role