Player Matchup

Neith
Neith
KingNothing-II
Neith
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,485 Elo+
Party 3
Thanatos
Thanatos
UnderworldSsparK
Thanatos
Level 159
God Stats
7W - 12L
1,504 SR
Queue Stats
47W - 62L
1,436 Elo+
Party 3
Loki
Loki
dj4601
Loki
Level 140
God Stats
7W - 8L
1,711 SR
Queue Stats
100W - 104L
1,474 Elo+
Solo
Achilles
Achilles
iRenfri
Achilles
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 98L
1,293 Elo+
Solo
Sol
Sol
samantha-thegood
Sol
Level 124
God Stats
11W - 7L
1,588 SR
Queue Stats
61W - 62L
1,397 Elo+
Party 3
Team Averages
Level 118
1,561 SR
1,417 Elo+

VS

Team Averages
Level 158
1,497 SR
1,504 Elo+
Surtr
Surtr
King0125
Surtr
Level 122
God Stats
4W - 3L
1,273 SR
Queue Stats
120W - 121L
1,426 Elo+
Solo
Cu Chulainn
Cu Chulainn
RaViA MaNi
Cu Chulainn
Level 157
God Stats
7W - 8L
1,503 SR
Queue Stats
353W - 346L
1,441 Elo+
Party 1
Sol
Sol
SugoiSol
Sol
Level 143
God Stats
60W - 41L
1,366 SR
Queue Stats
116W - 116L
1,441 Elo+
Party 2
Ymir
Ymir
Tekkadan562
Ymir
Level 259
God Stats
7W - 1L
1,842 SR
Queue Stats
443W - 421L
1,629 Elo+
Party 2
Jing Wei
Jing Wei
VGMAYANI
Jing Wei
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
247W - 219L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,985
499
6,693
10,936
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 2
6,608
472
6,388
12,609
6,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Loki
dj4601
Loki
11
0 / 1 / 0
6,513
465
1,401
3,615
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
iRenfri
Achilles
12
2 / 4 / 1
6,924
495
7,962
16,477
15,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 2
6,889
492
4,965
10,309
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
King0125
Surtr
15
6 / 2 / 4
9,171
655
8,475
15,305
7,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
RaViA MaNi
Cu Chulainn
13
4 / 4 / 5
8,138
581
12,712
16,716
14,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 4
8,001
572
11,155
10,033
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 7
6,901
493
3,141
11,040
9,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
VGMAYANI
Jing Wei
15
2 / 0 / 0
9,388
671
1,062
3,882
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
18
18
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Surtr
King0125
Surtr
6
2
4
4
L
2
4
1
0.63
W
Cu Chulainn
RaViA MaNi
Cu Chulainn
4
4
5
1.63
W
5
1
4
7
W
1
1
7
4.5
L
2
5
2
0.6
W
Jing Wei
VGMAYANI
Jing Wei
2
0
0
2
L
Loki
dj4601
Loki
0
1
0
0
L
Achilles
iRenfri
Achilles
2
4
1
0.63
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,409
Damage
36,545
53,946
Taken
56,976
32,229
Mitigated
36,243
18,099
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
King0125
Surtr
8,475
4,025
0
6,897
15,305
7,673
454
1,290
13,932
1,379
63,335
L
6,693
1,473
0
2,583
10,936
5,389
0
4,295
6,641
0
51,417
W
Cu Chulainn
RaViA MaNi
Cu Chulainn
12,712
2,158
0
2,930
16,716
14,297
0
948
15,076
10,767
51,887
W
11,155
2,436
0
5,840
10,033
3,079
2,302
1,960
8,073
61,272
0
W
3,141
468
669
1,483
11,040
9,801
284
1,591
9,320
18,682
0
L
6,388
1,834
0
8,151
12,609
6,081
0
4,090
8,519
0
35,266
W
Jing Wei
VGMAYANI
Jing Wei
1,062
854
0
2,330
3,882
1,393
3,030
0
3,882
0
77,281
L
Loki
dj4601
Loki
1,401
0
0
192
3,615
1,903
0
492
3,123
0
39,645
L
Achilles
iRenfri
Achilles
7,962
2,561
0
4,161
16,477
15,084
0
3,892
12,585
0
43,449
L
4,965
540
0
3,012
10,309
3,772
0
3,934
6,375
49,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,919
Gold Earned
41,599
347
Minions Killed
442
0
Camps Cleared
0
1,283,543
Distance Traveled
1,452,272
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,171
655
94
7
0
331,397
0
L
Neith
6,985
499
76
5
0
257,812
0
W
Cu Chulainn
8,138
581
78
6
0
279,555
0
W
Sol
8,001
572
87
6
0
286,436
0
W
Ymir
6,901
493
33
2
0
274,247
2
L
Thanatos
6,608
472
51
4
0
306,496
0
W
Jing Wei
9,388
671
150
11
0
280,637
0
L
Loki
6,513
465
76
5
0
237,897
0
L
Achilles
6,924
495
77
6
0
257,288
0
L
Sol
6,889
492
67
5
0
224,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role