Player Matchup

Sol
Sol
DinoHunter31
Sol
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,148 Elo+
Party 1
Surtr
Surtr
Jayronepapi
Surtr
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 174L
1,500 Elo+
Solo
Cthulhu
Cthulhu
stevo31145
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,331 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,326 Elo+

VS

Team Averages
Level 96
1,578 SR
1,453 Elo+
Surtr
Surtr
Daul2G_pool55
Surtr
Level 118
God Stats
25W - 15L
1,750 SR
Queue Stats
325W - 337L
1,553 Elo+
Solo
Hades
Hades
Operator2bravo
Hades
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
96W - 98L
1,500 Elo+
Party 2
Loki
Loki
SpawnedPlague
Loki
Level 79
God Stats
4W - 4L
1,484 SR
Queue Stats
148W - 132L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 0
7,495
750
8,905
8,914
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 6 / 1
6,880
688
7,621
12,950
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
stevo31145
Cthulhu
11
0 / 5 / 3
7,210
721
8,871
10,982
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 10
9,046
905
5,757
13,434
11,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 1 / 9
8,990
899
13,285
12,059
7,369
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
5 / 1 / 11
8,227
823
7,583
7,760
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
17
17
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
2
6
0
0.33
L
1
6
1
0.25
W
7
1
9
11.5
W
5
1
11
10.5
L
Cthulhu
stevo31145
Cthulhu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,397
Damage
26,625
32,846
Taken
33,253
22,857
Mitigated
21,985
4,868
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,757
1,613
1,791
3,961
13,434
11,237
602
6,254
7,180
520
32,605
L
8,905
2,196
0
1,054
8,914
3,327
309
4,404
4,510
26,502
1,642
L
7,621
4,245
0
2,933
12,950
6,947
77
5,412
7,538
332
20,675
W
13,285
1,250
77
6,530
12,059
7,369
467
6,554
5,505
37,494
0
W
7,583
2,371
0
921
7,760
3,379
1,499
4,983
2,777
0
26,175
L
Cthulhu
stevo31145
Cthulhu
8,871
944
394
487
10,982
12,583
0
3,567
7,415
23,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,585
Gold Earned
26,263
110
Minions Killed
151
0
Camps Cleared
0
490,080
Distance Traveled
529,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,046
905
58
6
0
175,919
0
L
Sol
7,495
750
47
5
0
156,689
0
L
Surtr
6,880
688
29
3
0
156,631
0
W
Hades
8,990
899
62
6
0
157,851
0
W
Loki
8,227
823
31
3
0
195,804
0
L
Cthulhu
7,210
721
34
3
0
176,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role