Player Matchup

Janus
Janus
BBLandreas-kun
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,535 Elo+
Party 3
Shiva
Shiva
CP9_LUCC1
Shiva
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
140W - 160L
1,317 Elo+
Party 3
Neith
Neith
GiraffeKing4221
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,815 Elo+
Party 1
Jormungandr
Jormungandr
KnifeDik
Jormungandr
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 32L
1,815 Elo+
Party 1
Bakasura
Bakasura
mangoseb
Bakasura
Level 62
God Stats
1W - 3L
1,276 SR
Queue Stats
186W - 184L
1,535 Elo+
Party 3
Team Averages
Level 54
1,455 SR
1,603 Elo+

VS

Team Averages
Level 62
1,333 SR
1,399 Elo+
Kukulkan
Kukulkan
BIackPrime
Kukulkan
Level 46
God Stats
1W - 1L
1,212 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Cerberus
Cerberus
DEMO_LITION-23
Cerberus
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 169L
1,689 Elo+
Solo
Serqet
Serqet
Sacoa
Serqet
Level 103
God Stats
9W - 5L
1,240 SR
Queue Stats
77W - 74L
1,236 Elo+
Party 2
Anhur
Anhur
Waqoh
Anhur
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 50L
1,236 Elo+
Party 2
Surtr
Surtr
iSeIl
Surtr
Level 45
God Stats
12W - 10L
1,216 SR
Queue Stats
38W - 34L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
9,312
490
7,765
13,944
6,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
CP9_LUCC1
Shiva
13
0 / 7 / 1
8,573
451
9,972
18,864
11,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 1
8,734
460
9,163
11,511
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
KnifeDik
Jormungandr
12
0 / 6 / 4
8,539
449
14,139
20,944
17,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
mangoseb
Bakasura
17
6 / 7 / 3
10,812
569
13,635
21,089
8,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BIackPrime
Kukulkan
17
7 / 3 / 3
10,970
577
11,757
10,321
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
12
1 / 3 / 11
8,435
444
9,067
23,415
23,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Sacoa
Serqet
18
12 / 3 / 7
11,736
618
19,212
18,385
8,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Waqoh
Anhur
15
5 / 1 / 8
9,703
511
10,474
14,562
6,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
iSeIl
Surtr
16
7 / 1 / 10
10,737
565
15,366
17,366
14,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
10
Kills
32
32
Deaths
11
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Kukulkan
BIackPrime
Kukulkan
7
3
3
2.83
L
Shiva
CP9_LUCC1
Shiva
0
7
1
0.07
W
Cerberus
1
3
11
2.17
L
2
6
1
0.42
L
Jormungandr
KnifeDik
Jormungandr
0
6
4
0.33
W
Serqet
Sacoa
Serqet
12
3
7
5.17
W
Anhur
Waqoh
Anhur
5
1
8
9
W
Surtr
iSeIl
Surtr
7
1
10
12
L
Bakasura
mangoseb
Bakasura
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,674
Damage
65,876
86,352
Taken
84,049
49,594
Mitigated
57,366
10,448
Healing
32,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,765
869
0
0
13,944
6,901
722
7,601
6,343
48,948
0
W
Kukulkan
BIackPrime
Kukulkan
11,757
853
0
1,811
10,321
4,405
1,436
2,889
6,710
88,441
0
L
Shiva
CP9_LUCC1
Shiva
9,972
1,582
0
3,659
18,864
11,711
234
2,700
16,164
0
65,015
W
Cerberus
9,067
1,789
0
7,142
23,415
23,325
0
7,690
14,605
28,404
0
L
9,163
4,942
0
634
11,511
5,001
0
2,634
8,473
0
45,253
L
Jormungandr
KnifeDik
Jormungandr
14,139
4,176
1,766
2,269
20,944
17,408
0
5,392
14,884
47,269
0
W
Serqet
Sacoa
Serqet
19,212
4,156
0
6,623
18,385
8,802
0
3,226
14,429
0
94,435
W
Anhur
Waqoh
Anhur
10,474
6,164
293
9,245
14,562
6,538
1,608
5,798
8,734
0
62,445
W
Surtr
iSeIl
Surtr
15,366
6,409
0
7,779
17,366
14,296
430
2,301
14,300
1,214
73,998
L
Bakasura
mangoseb
Bakasura
13,635
8,727
0
2,120
21,089
8,573
0
3,199
16,860
0
62,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,970
Gold Earned
51,581
417
Minions Killed
555
0
Camps Cleared
0
1,653,615
Distance Traveled
1,841,416
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,312
490
81
4
0
328,042
0
W
Kukulkan
10,970
577
158
8
0
383,913
0
L
Shiva
8,573
451
112
6
0
318,815
0
W
Cerberus
8,435
444
57
3
0
335,663
1
L
Neith
8,734
460
70
4
0
290,065
1
L
Jormungandr
8,539
449
48
3
0
317,015
3
W
Serqet
11,736
618
119
6
0
418,152
0
W
Anhur
9,703
511
105
6
0
340,417
0
W
Surtr
10,737
565
116
6
0
363,271
0
L
Bakasura
10,812
569
106
6
0
399,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role