Player Matchup

Sobek
Sobek
Gold III
Gángster
Sobek
Gold III
Level 179
God Stats
5W - 0L
1,952 SR
Queue Stats
11W - 2L
1,766 MMR
Party 2
Thoth
Thoth
Gold III
Scrap Run
Thoth
Gold III
Level 156
God Stats
9W - 3L
2,084 SR
Queue Stats
43W - 19L
1,766 MMR
Party 2
Amaterasu
Amaterasu
Gold III
SerpentDove777
Amaterasu
Gold III
Level 188
God Stats
6W - 1L
1,954 SR
Queue Stats
10W - 1L
1,766 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 174
1,997 SR
1,766 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,707 SR
1,727 MMR
Sol
Sol
Gold V
XWolfMurdorX
Sol
Gold V
Level 135
God Stats
1W - 1L
1,810 SR
Queue Stats
35W - 22L
1,717 MMR
Party 1
Osiris
Osiris
Silver I
lxDarkJackxl
Osiris
Silver I
Level 158
God Stats
3W - 3L
1,810 SR
Queue Stats
84W - 68L
1,747 MMR
Party 1
Geb
Geb
Gold V
xCEBEx
Geb
Gold V
Level 122
God Stats
6W - 3L
1,500 SR
Queue Stats
53W - 32L
1,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gángster
Sobek
14
1 / 0 / 7
10,609
758
7,927
20,929
31,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Scrap Run
Thoth
16
4 / 0 / 4
10,341
739
19,945
5,216
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
SerpentDove777
Amaterasu
16
3 / 1 / 5
10,840
774
8,183
17,716
17,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AtlasMauiShivaAchillesBacchus

VS

Bans
Ne ZhaMulanAh Muzen CabGuan YuIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
9,489
678
16,320
14,671
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
13
0 / 3 / 1
8,193
585
11,032
14,122
15,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Geb
xCEBEx
Geb
13
0 / 3 / 1
8,907
636
7,019
14,626
15,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
Gángster
Sobek
1
0
7
4.5
W
Thoth
Scrap Run
Thoth
4
0
4
6
W
Amaterasu
SerpentDove777
Amaterasu
3
1
5
5.5
L
1
2
0
0.5
L
Osiris
0
3
1
0.17
L
Geb
xCEBEx
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,055
Damage
34,371
43,861
Taken
43,419
51,725
Mitigated
35,254
19,921
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Gángster
Sobek
7,927
882
0
7,744
20,929
31,061
445
10,076
10,314
22,620
0
W
Thoth
Scrap Run
Thoth
19,945
935
0
2,208
5,216
2,697
1,826
2,710
2,392
65,229
2,014
W
Amaterasu
SerpentDove777
Amaterasu
8,183
4,166
2,431
7,538
17,716
17,967
1,124
9,819
7,243
0
36,364
L
16,320
5,904
0
7,472
14,671
4,169
0
10,902
3,423
58,746
3,662
L
Osiris
11,032
2,799
0
1,506
14,122
15,278
0
8,500
5,305
0
38,931
L
Geb
xCEBEx
Geb
7,019
253
0
1,769
14,626
15,807
0
7,151
7,137
15,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
26,589
193
Minions Killed
168
0
Camps Cleared
0
838,186
Distance Traveled
802,176
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,609
758
23
2
0
294,388
0
W
Thoth
10,341
739
117
8
0
256,228
3
W
Amaterasu
10,840
774
53
4
0
287,570
2
L
Sol
9,489
678
112
8
0
245,786
0
L
Osiris
8,193
585
43
3
0
280,290
0
L
Geb
8,907
636
13
1
0
276,100
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role