Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Crayfiish
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,176 Elo+
Party 1
Thoth
Thoth
JgaZZ
Thoth
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 34L
1,573 Elo+
Party 1
Cernunnos
Cernunnos
Tywa
Cernunnos
Level 120
God Stats
1W - 1L
1,753 SR
Queue Stats
5W - 2L
1,555 Elo+
Party 1
Terra
Terra
campingtree3
Terra
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 28L
1,705 Elo+
Party 1
Team Averages
Level 125
1,551 SR
1,502 Elo+

VS

Team Averages
Level 101
1,483 SR
1,476 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AceEpix95
Baron Samedi
Level 104
God Stats
1W - 2L
1,275 SR
Queue Stats
27W - 28L
1,296 Elo+
Party 2
Surtr
Surtr
HotCheetoGirlie
Surtr
Level 102
God Stats
6W - 2L
1,639 SR
Queue Stats
110W - 100L
1,533 Elo+
Party 2
Artio
Artio
Scheffman01
Artio
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 167L
1,582 Elo+
Solo
Skadi
Skadi
ScrufBeard
Skadi
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 166L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 2
5,277
480
3,713
8,382
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
Crayfiish
Arachne
9
1 / 1 / 1
5,438
494
2,312
7,252
2,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
JgaZZ
Thoth
10
1 / 1 / 0
5,862
533
3,198
4,095
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Tywa
Cernunnos
9
2 / 2 / 0
5,613
510
4,681
8,094
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
5,879
534
2,216
5,849
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 1 / 2
5,887
535
2,855
7,808
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
AceEpix95
Baron Samedi
11
1 / 1 / 0
6,267
570
2,860
6,522
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,459
587
2,802
5,370
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 0 / 0
5,805
528
3,279
8,011
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
10
0 / 2 / 1
5,644
513
5,765
5,833
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
4
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
W
Ao Kuang
 
Ao Kuang
1
1
2
2
W
Baron Samedi
AceEpix95
Baron Samedi
1
1
0
1
L
Arachne
Crayfiish
Arachne
1
1
1
1.5
W
0
0
0
0
L
Thoth
JgaZZ
Thoth
1
1
0
1
W
2
0
0
2
W
Skadi
0
2
1
0.25
L
Cernunnos
Tywa
Cernunnos
2
2
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,120
Damage
17,561
33,672
Taken
33,544
16,783
Mitigated
18,379
14,917
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,713
2,237
1,448
4,834
8,382
5,815
0
2,428
5,954
104
12,411
W
Ao Kuang
 
Ao Kuang
2,855
1,114
0
3,866
7,808
3,305
0
80
7,728
32,038
9,828
W
Baron Samedi
AceEpix95
Baron Samedi
2,860
183
0
1,620
6,522
2,758
0
2,767
3,755
46,323
0
L
Arachne
Crayfiish
Arachne
2,312
1,467
0
1,765
7,252
2,288
0
962
6,290
0
34,903
W
2,802
1,132
0
1,415
5,370
3,673
0
1,959
3,154
1,359
45,782
L
Thoth
JgaZZ
Thoth
3,198
124
0
620
4,095
1,573
0
2,590
1,505
45,619
0
W
3,279
651
240
4,233
8,011
7,135
0
455
7,556
12,809
0
W
Skadi
5,765
2,413
0
652
5,833
1,508
0
0
5,833
0
45,118
L
Cernunnos
Tywa
Cernunnos
4,681
2,291
0
3,364
8,094
2,866
0
2,811
5,283
0
43,266
L
2,216
543
71
2,815
5,849
4,241
0
114
5,735
39,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,069
Gold Earned
30,062
315
Minions Killed
360
0
Camps Cleared
0
1,087,275
Distance Traveled
1,080,909
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,277
480
17
2
0
235,738
0
W
Ao Kuang
5,887
535
68
6
0
250,074
0
W
Baron Samedi
6,267
570
90
8
0
191,280
0
L
Arachne
5,438
494
56
5
0
239,593
0
W
Surtr
6,459
587
100
9
0
204,312
0
L
Thoth
5,862
533
69
6
0
198,743
2
W
Artio
5,805
528
11
1
0
238,375
4
W
Skadi
5,644
513
91
8
0
196,868
2
L
Cernunnos
5,613
510
66
6
0
204,035
1
L
Terra
5,879
534
107
10
0
209,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role