Player Matchup

Olorun
Olorun
Gyyyy
Olorun
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,254 Elo+
Solo
Jormungandr
Jormungandr
ModraWolf
Jormungandr
Level 30
God Stats
0W - 3L
1,345 SR
Queue Stats
30W - 67L
1,070 Elo+
Party 2
Kali
Kali
Rikovai
Kali
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 67L
1,070 Elo+
Party 2
Team Averages
Level 39
1,448 SR
1,131 Elo+

VS

Team Averages
Level 50
1,500 SR
1,346 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
andrewlemon123
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,300 Elo+
Party 1
Geb
Geb
warlordloinheart
Geb
Level 45
God Stats
5W - 2L
1,500 SR
Queue Stats
39W - 38L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gyyyy
Olorun
12
0 / 2 / 0
7,213
656
6,932
9,210
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
ModraWolf
Jormungandr
12
1 / 4 / 0
8,134
739
2,737
11,979
10,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
Rikovai
Kali
11
0 / 2 / 0
6,818
620
4,407
9,847
8,392
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 2
9,538
867
15,810
7,688
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
13
1 / 1 / 5
8,043
731
5,262
5,842
2,630
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 7
9,431
857
6,397
10,650
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
8
8
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
2
7
L
Olorun
Gyyyy
Olorun
0
2
0
0
L
Jormungandr
ModraWolf
Jormungandr
1
4
0
0.25
L
Kali
Rikovai
Kali
0
2
0
0
W
Hachiman
1
1
5
3.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
27,469
31,036
Taken
24,180
22,951
Mitigated
17,932
5,669
Healing
10,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,810
6,666
0
5,268
7,688
3,711
2,537
2,899
4,789
60,789
4,249
L
Olorun
Gyyyy
Olorun
6,932
2,756
380
3,296
9,210
4,403
0
6,213
2,997
40,033
3,939
L
Jormungandr
ModraWolf
Jormungandr
2,737
627
149
907
11,979
10,156
0
8,685
3,294
14,084
0
L
Kali
Rikovai
Kali
4,407
987
0
937
9,847
8,392
0
6,849
2,998
0
9,864
W
Hachiman
5,262
4,005
0
1,981
5,842
2,630
328
2,163
3,679
0
21,520
W
6,397
743
0
3,621
10,650
11,591
649
4,495
6,155
23,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,165
Gold Earned
27,012
110
Minions Killed
159
0
Camps Cleared
0
582,975
Distance Traveled
664,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,538
867
107
10
0
206,028
0
L
Olorun
7,213
656
72
7
0
198,239
0
L
Jormungandr
8,134
739
19
2
0
168,362
0
L
Kali
6,818
620
19
2
0
216,374
0
W
Hachiman
8,043
731
38
3
0
207,463
0
W
Geb
9,431
857
14
1
0
251,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role