Player Matchup

Amaterasu
Amaterasu
DrGotcho
Amaterasu
Level 86
God Stats
5W - 6L
1,802 SR
Queue Stats
14W - 15L
1,567 Elo+
Party 2
Sol
Sol
GrimmyXIII
Sol
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 26L
1,486 Elo+
Solo
Neith
Neith
OnesOwnGoal
Neith
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 25L
1,368 Elo+
Party 2
Mercury
Mercury
SammieJojo
Mercury
Level 141
God Stats
2W - 2L
1,761 SR
Queue Stats
22W - 26L
1,355 Elo+
Party 2
Ares
Ares
snooZr
Ares
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,438 Elo+
Party 2
Team Averages
Level 113
1,613 SR
1,443 Elo+

VS

Team Averages
Level 118
1,529 SR
1,517 Elo+
Surtr
Surtr
BootyBazam561
Surtr
Level 85
God Stats
7W - 3L
1,235 SR
Queue Stats
75W - 61L
1,654 Elo+
Solo
Baron Samedi
Baron Samedi
DJ928
Baron Samedi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,518 Elo+
Party 3
Mercury
Mercury
MistahNastee
Mercury
Level 202
God Stats
33W - 18L
1,826 SR
Queue Stats
152W - 164L
1,448 Elo+
Party 1
Cupid
Cupid
PrancinPwney
Cupid
Level 106
God Stats
11W - 7L
1,582 SR
Queue Stats
173W - 181L
1,513 Elo+
Party 1
Maui
Maui
Yogurrt
Maui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DrGotcho
Amaterasu
11
3 / 5 / 0
7,043
470
6,833
15,977
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 3
7,991
533
12,538
10,146
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 0
6,426
428
4,622
6,927
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
SammieJojo
Mercury
11
1 / 3 / 3
7,004
467
3,889
10,597
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
snooZr
Ares
10
0 / 1 / 3
6,861
457
5,938
10,923
9,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,564
571
10,792
14,481
9,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
DJ928
Baron Samedi
13
1 / 2 / 2
7,852
523
9,713
9,351
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
MistahNastee
Mercury
16
7 / 1 / 4
10,120
675
8,739
11,663
5,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 1 / 3
8,446
563
6,466
10,282
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
Yogurrt
Maui
11
1 / 0 / 5
7,823
522
4,282
12,789
11,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
13
13
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Baron Samedi
DJ928
Baron Samedi
1
2
2
1
L
Amaterasu
DrGotcho
Amaterasu
3
5
0
0.6
L
1
2
3
1.25
W
Mercury
MistahNastee
Mercury
7
1
4
9
L
0
2
0
0
W
2
1
3
3.5
L
Mercury
SammieJojo
Mercury
1
3
3
0.83
W
Maui
Yogurrt
Maui
1
0
5
3.5
L
Ares
snooZr
Ares
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,820
Damage
39,992
54,570
Taken
58,566
30,305
Mitigated
36,370
17,087
Healing
22,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,792
3,432
0
6,938
14,481
9,947
406
1,641
12,840
946
59,637
W
Baron Samedi
DJ928
Baron Samedi
9,713
589
572
3,799
9,351
5,091
31
5,219
4,132
57,639
0
L
Amaterasu
DrGotcho
Amaterasu
6,833
2,244
0
3,398
15,977
9,100
0
2,718
13,259
0
35,510
L
12,538
2,845
0
5,944
10,146
4,518
0
5,071
5,075
56,395
5,689
W
Mercury
MistahNastee
Mercury
8,739
2,316
0
2,259
11,663
5,273
0
2,117
9,546
0
93,513
L
4,622
713
0
1,529
6,927
2,718
0
1,959
4,968
0
54,520
W
6,466
3,264
31
4,889
10,282
4,671
3,431
3,943
6,339
0
66,243
L
Mercury
SammieJojo
Mercury
3,889
1,634
0
3,225
10,597
4,163
0
1,440
9,157
0
39,330
W
Maui
Yogurrt
Maui
4,282
669
0
3,914
12,789
11,388
0
4,629
8,160
21,897
0
L
Ares
snooZr
Ares
5,938
190
307
2,684
10,923
9,806
0
3,128
7,795
21,036
937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,325
Gold Earned
42,805
341
Minions Killed
476
0
Camps Cleared
0
1,539,206
Distance Traveled
1,596,470
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,564
571
113
8
0
314,153
0
W
Baron Samedi
7,852
523
91
6
0
290,721
2
L
Amaterasu
7,043
470
60
4
0
299,346
4
L
Sol
7,991
533
91
6
0
277,396
2
W
Mercury
10,120
675
123
8
0
395,940
2
L
Neith
6,426
428
86
6
0
312,944
2
W
Cupid
8,446
563
118
8
0
281,535
0
L
Mercury
7,004
467
71
5
0
343,862
2
W
Maui
7,823
522
31
2
0
314,121
0
L
Ares
6,861
457
33
2
0
305,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role