Player Matchup

Serqet
Serqet
GMYBprince
Serqet
Level 108
God Stats
12W - 8L
1,270 SR
Queue Stats
140W - 158L
1,567 Elo+
Party 2
Artio
Artio
Kurtz0606
Artio
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 119L
1,587 Elo+
Party 2
Danzaburou
Danzaburou
TockZick
Danzaburou
Level 120
God Stats
19W - 18L
1,491 SR
Queue Stats
105W - 107L
1,564 Elo+
Party 3
Surtr
Surtr
dabman28
Surtr
Level 109
God Stats
9W - 8L
1,602 SR
Queue Stats
86W - 86L
1,635 Elo+
Party 3
Ra
Ra
jammedlatex11
Ra
Level 62
God Stats
10W - 18L
1,489 SR
Queue Stats
40W - 55L
1,438 Elo+
Party 3
Team Averages
Level 101
1,470 SR
1,558 Elo+

VS

Team Averages
Level 94
1,690 SR
1,696 Elo+
Serqet
Serqet
Camilamateus
Serqet
Level 102
God Stats
14W - 10L
1,500 SR
Queue Stats
231W - 231L
1,505 Elo+
Solo
King Arthur
King Arthur
FiveGCausesCancr
King Arthur
Level 117
God Stats
4W - 4L
1,897 SR
Queue Stats
10W - 9L
1,575 Elo+
Party 1
Artemis
Artemis
PhillipTheNickel
Artemis
Level 89
God Stats
1W - 1L
1,775 SR
Queue Stats
7W - 5L
1,726 Elo+
Party 1
Ao Kuang
Ao Kuang
REYESINC3
Ao Kuang
Level 73
God Stats
1W - 1L
1,775 SR
Queue Stats
4W - 3L
1,947 Elo+
Party 1
Zhong Kui
Zhong Kui
ThePoorManSoup
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GMYBprince
Serqet
12
4 / 1 / 3
7,384
568
5,863
11,979
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Kurtz0606
Artio
10
5 / 2 / 6
6,653
512
7,369
14,711
7,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TockZick
Danzaburou
13
5 / 1 / 7
8,171
629
10,901
11,368
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
dabman28
Surtr
13
4 / 1 / 1
7,944
611
8,987
15,712
11,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 4
7,247
557
2,802
5,550
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 5 / 3
5,774
444
4,519
10,447
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
FiveGCausesCancr
King Arthur
11
1 / 4 / 0
6,807
524
10,702
13,099
12,514
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 1
6,730
518
8,623
11,727
4,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
REYESINC3
Ao Kuang
11
2 / 2 / 0
6,394
492
5,244
10,451
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
ThePoorManSoup
Zhong Kui
9
1 / 5 / 2
5,804
446
7,290
8,883
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
20
Kills
7
8
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
5
3
0.3
L
King Arthur
FiveGCausesCancr
King Arthur
1
4
0
0.25
W
Serqet
GMYBprince
Serqet
4
1
3
5.5
W
Artio
Kurtz0606
Artio
5
2
6
4
L
3
4
1
0.88
L
Ao Kuang
REYESINC3
Ao Kuang
2
2
0
1
L
Zhong Kui
ThePoorManSoup
Zhong Kui
1
5
2
0.4
W
Danzaburou
TockZick
Danzaburou
5
1
7
8.5
W
Surtr
dabman28
Surtr
4
1
1
4.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,922
Damage
36,378
59,320
Taken
54,607
30,011
Mitigated
33,649
22,252
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,519
519
0
2,188
10,447
4,079
485
1,555
8,587
0
29,614
L
King Arthur
FiveGCausesCancr
King Arthur
10,702
1,657
0
2,610
13,099
12,514
82
373
12,510
3,658
62,043
W
Serqet
GMYBprince
Serqet
5,863
1,573
0
4,713
11,979
4,753
0
3,320
8,473
0
48,554
W
Artio
Kurtz0606
Artio
7,369
1,118
1,405
4,984
14,711
7,689
0
4,805
9,561
22,220
112
L
8,623
3,891
0
3,926
11,727
4,235
0
2,708
8,715
0
34,787
L
Ao Kuang
REYESINC3
Ao Kuang
5,244
1,585
0
3,681
10,451
3,565
0
2,459
7,318
41,019
0
L
Zhong Kui
ThePoorManSoup
Zhong Kui
7,290
1,769
651
1,286
8,883
9,256
0
2,314
6,063
29,195
4,308
W
Danzaburou
TockZick
Danzaburou
10,901
4,433
0
2,877
11,368
4,338
1,671
2,303
9,065
0
57,505
W
Surtr
dabman28
Surtr
8,987
4,309
0
6,856
15,712
11,107
36
574
15,081
382
61,211
W
2,802
378
476
941
5,550
2,124
473
2,360
3,190
41,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,399
Gold Earned
31,509
361
Minions Killed
326
0
Camps Cleared
0
1,347,001
Distance Traveled
1,230,923
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,774
444
51
4
0
279,258
0
L
King Arthur
6,807
524
116
9
0
245,069
0
W
Serqet
7,384
568
83
6
0
314,196
0
W
Artio
6,653
512
29
2
0
269,530
0
L
Artemis
6,730
518
64
5
0
225,494
6
L
Ao Kuang
6,394
492
56
4
0
249,509
3
L
Zhong Kui
5,804
446
39
3
0
231,593
0
W
Danzaburou
8,171
629
74
6
0
246,047
0
W
Surtr
7,944
611
100
8
0
250,357
0
W
Ra
7,247
557
75
6
0
266,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role