Player Matchup

Surtr
Surtr
JezuzGhost
Surtr
Level 29
God Stats
27W - 13L
1,500 SR
Queue Stats
76W - 59L
1,167 Elo+
Party 2
Lancelot
Lancelot
StepDadIII
Lancelot
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,356 Elo+
Party 2
Baba Yaga
Baba Yaga
StepDogIII
Baba Yaga
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
397W - 380L
1,273 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,265 Elo+

VS

Team Averages
Level 41
1,500 SR
1,411 Elo+
Ares
Ares
NoonwayKnights
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
OniKing592
King Arthur
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 18L
1,391 Elo+
Party 1
Discordia
Discordia
TaylorSmith142
Discordia
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
5 / 4 / 9
10,561
754
12,376
16,721
15,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
StepDadIII
Lancelot
14
6 / 1 / 5
10,071
719
6,061
7,748
5,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
StepDogIII
Baba Yaga
15
3 / 1 / 8
9,997
714
12,027
6,845
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
8,901
636
4,047
15,342
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
OniKing592
King Arthur
15
2 / 3 / 3
9,779
699
5,632
16,195
15,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
TaylorSmith142
Discordia
13
3 / 6 / 1
9,550
682
7,076
7,674
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
5
6
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
5
4
9
2.38
L
0
5
5
0.5
L
King Arthur
OniKing592
King Arthur
2
3
3
1.17
W
Lancelot
StepDadIII
Lancelot
6
1
5
8.5
W
Baba Yaga
StepDogIII
Baba Yaga
3
1
8
7
L
Discordia
TaylorSmith142
Discordia
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,464
Damage
16,755
31,314
Taken
39,211
23,661
Mitigated
36,301
6,020
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
12,376
3,930
0
1,368
16,721
15,583
933
5,602
11,119
6,857
23,513
L
4,047
655
0
756
15,342
17,214
86
5,716
9,284
8,671
0
L
King Arthur
OniKing592
King Arthur
5,632
1,454
0
1,480
16,195
15,692
120
6,095
9,790
0
44,528
W
Lancelot
StepDadIII
Lancelot
6,061
981
0
2,082
7,748
5,091
672
3,526
4,222
0
27,435
W
Baba Yaga
StepDogIII
Baba Yaga
12,027
1,488
0
2,570
6,845
2,987
1,238
2,031
4,814
53,070
1,594
L
Discordia
TaylorSmith142
Discordia
7,076
1,074
0
230
7,674
3,395
320
3,268
4,406
27,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
28,230
167
Minions Killed
131
0
Camps Cleared
0
710,979
Distance Traveled
642,097
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,561
754
45
3
0
230,755
0
L
Ares
8,901
636
22
2
0
225,539
0
L
King Arthur
9,779
699
55
4
0
247,581
1
W
Lancelot
10,071
719
37
3
0
229,017
0
W
Baba Yaga
9,997
714
85
6
0
251,207
0
L
Discordia
9,550
682
54
4
0
168,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role