Player Matchup

Janus
Janus
Boldschlager
Janus
Level 159
God Stats
7W - 3L
1,500 SR
Queue Stats
270W - 286L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
BrokeCaesar
Jormungandr
Level 85
God Stats
6W - 9L
1,527 SR
Queue Stats
220W - 241L
1,495 Elo+
Party 2
Mulan
Mulan
Lockdnchoded
Mulan
Level 155
God Stats
4W - 9L
1,500 SR
Queue Stats
222W - 237L
1,530 Elo+
Party 1
Khepri
Khepri
Toetergammon
Khepri
Level 224
God Stats
7W - 3L
1,715 SR
Queue Stats
184W - 200L
1,665 Elo+
Party 1
Charybdis
Charybdis
paganraven
Charybdis
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 55L
1,495 Elo+
Party 2
Team Averages
Level 138
1,549 SR
1,542 Elo+

VS

Team Averages
Level 123
1,457 SR
1,481 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LordofMuffins
Achilles
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Solo
He Bo
He Bo
MRJUGGALOSTICKZ
He Bo
Level 157
God Stats
2W - 3L
1,285 SR
Queue Stats
410W - 401L
1,452 Elo+
Solo
Medusa
Medusa
Pope Oscar
Medusa
Level 122
God Stats
3W - 5L
1,500 SR
Queue Stats
274W - 281L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
8,338
926
13,923
4,542
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
BrokeCaesar
Jormungandr
14
4 / 3 / 9
8,432
937
7,577
13,167
14,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
4 / 3 / 8
8,164
907
6,575
11,779
14,020
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
13
0 / 1 / 7
7,762
862
2,813
10,167
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
paganraven
Charybdis
14
1 / 1 / 12
7,688
854
7,914
7,255
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 1 / 8
6,755
751
5,696
12,802
12,152
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
 
Hades
12
1 / 2 / 4
6,548
728
5,507
6,545
4,181
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
LordofMuffins
Achilles
14
2 / 1 / 4
7,000
778
6,800
7,392
7,938
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 6 / 3
7,161
796
5,903
8,439
4,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Pope Oscar
Medusa
15
5 / 3 / 2
7,550
839
10,037
6,875
3,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
13
Kills
9
9
Deaths
13
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
8
4
L
Hades
 
Hades
1
2
4
1.5
W
4
1
6
7
W
Jormungandr
BrokeCaesar
Jormungandr
4
3
9
2.83
W
4
3
8
2.67
L
Achilles
LordofMuffins
Achilles
2
1
4
4
L
1
6
3
0.42
L
Medusa
Pope Oscar
Medusa
5
3
2
2
W
Khepri
0
1
7
3.5
W
Charybdis
paganraven
Charybdis
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,802
Damage
33,943
46,910
Taken
42,053
41,997
Mitigated
32,056
16,699
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,696
1,515
764
6,265
12,802
12,152
0
6,424
6,378
0
8,971
L
Hades
 
Hades
5,507
163
943
2,351
6,545
4,181
0
4,110
2,435
7,750
0
W
13,923
724
475
1,279
4,542
2,695
237
2,195
2,323
29,466
0
W
Jormungandr
BrokeCaesar
Jormungandr
7,577
1,895
1,009
1,739
13,167
14,519
129
1,956
10,879
17,517
0
W
6,575
1,079
1,492
1,777
11,779
14,020
0
2,392
8,933
0
7,861
L
Achilles
LordofMuffins
Achilles
6,800
1,299
803
1,598
7,392
7,938
0
4,069
3,323
0
9,992
L
5,903
0
112
923
8,439
4,052
0
4,582
3,857
11,986
0
L
Medusa
Pope Oscar
Medusa
10,037
3,205
1,237
932
6,875
3,733
0
5,128
1,747
0
33,129
W
Khepri
2,813
0
1,625
4,185
10,167
6,817
25
2,906
7,137
7,991
0
W
Charybdis
paganraven
Charybdis
7,914
2,786
1,014
2,104
7,255
3,946
1,489
1,681
5,429
0
20,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,384
Gold Earned
35,014
106
Minions Killed
77
0
Camps Cleared
0
834,535
Distance Traveled
867,913
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,755
751
8
1
0
189,899
0
L
Hades
6,548
728
5
1
0
145,874
0
W
Janus
8,338
926
40
4
0
178,302
0
W
Jormungandr
8,432
937
22
2
0
151,865
0
W
Mulan
8,164
907
4
0
0
167,967
0
L
Achilles
7,000
778
20
2
0
186,007
0
L
He Bo
7,161
796
26
3
0
154,007
0
L
Medusa
7,550
839
18
2
0
192,126
0
W
Khepri
7,762
862
14
2
0
181,973
3
W
Charybdis
7,688
854
26
3
0
154,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role