Player Matchup

Neith
Neith
Infiniti_25Gage
Neith
Level 78
God Stats
14W - 20L
1,320 SR
Queue Stats
484W - 437L
1,571 Elo+
Solo
Sol
Sol
IsmiteWin
Sol
Level 86
God Stats
4W - 3L
1,824 SR
Queue Stats
8W - 15L
1,301 Elo+
Party 1
Surtr
Surtr
TeeWhy048153
Surtr
Level 90
God Stats
7W - 2L
1,249 SR
Queue Stats
90W - 79L
1,380 Elo+
Party 1
Bakasura
Bakasura
XxTgotem79xX
Bakasura
Level 87
God Stats
50W - 37L
1,416 SR
Queue Stats
86W - 79L
1,419 Elo+
Party 1
Fafnir
Fafnir
ploppingpoop
Fafnir
Level 65
God Stats
35W - 28L
1,520 SR
Queue Stats
50W - 41L
1,437 Elo+
Solo
Team Averages
Level 81
1,466 SR
1,422 Elo+

VS

Team Averages
Level 73
1,387 SR
1,643 Elo+
Chang'e
Chang'e
Persona_Jxmonx
Chang'e
Level 60
God Stats
8W - 18L
1,451 SR
Queue Stats
44W - 52L
1,755 Elo+
Party 2
Jing Wei
Jing Wei
TheyEnvy-Jxsminx
Jing Wei
Level 51
God Stats
0W - 2L
1,300 SR
Queue Stats
30W - 43L
1,733 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Wendigo744
Kumbhakarna
Level 109
God Stats
6W - 4L
1,500 SR
Queue Stats
172W - 180L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
YTyoda04PR
Ao Kuang
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,287 Elo+
Solo
Thor
Thor
yxngdxggerdixk-
Thor
Level 80
God Stats
1W - 3L
1,182 SR
Queue Stats
57W - 58L
1,888 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,806
520
9,288
9,702
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 2 / 4
8,252
550
19,331
12,315
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 3 / 5
8,325
555
12,545
12,662
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
XxTgotem79xX
Bakasura
13
7 / 4 / 4
8,774
585
7,788
14,868
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
12
1 / 2 / 9
7,791
519
7,196
14,496
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
8,023
535
9,070
15,372
6,747
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 1 / 1
7,357
490
5,694
11,428
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
Wendigo744
Kumbhakarna
11
1 / 2 / 6
7,830
522
6,338
16,989
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
YTyoda04PR
Ao Kuang
10
2 / 6 / 0
6,379
425
7,927
15,366
6,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 5 / 5
9,131
609
11,308
16,881
6,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
19
Kills
14
14
Deaths
19
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
5
2
4
3.5
L
4
5
1
0.9
W
5
3
5
2.5
L
1
1
1
1.5
L
Kumbhakarna
Wendigo744
Kumbhakarna
1
2
6
2
W
Bakasura
XxTgotem79xX
Bakasura
7
4
4
2.25
L
Ao Kuang
YTyoda04PR
Ao Kuang
2
6
0
0.33
W
Fafnir
1
2
9
2.75
L
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,148
Damage
40,337
64,043
Taken
76,036
39,784
Mitigated
39,510
22,864
Healing
25,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,288
4,290
0
2,543
9,702
4,784
1,434
3,333
6,369
0
58,425
W
19,331
7,363
297
6,805
12,315
5,739
3,542
6,661
5,654
55,266
6,638
L
9,070
743
971
4,115
15,372
6,747
539
8,273
7,029
41,585
0
W
12,545
4,729
0
4,923
12,662
7,493
1,279
4,394
8,268
1,158
52,804
L
5,694
3,874
416
4,818
11,428
4,566
544
3,150
8,278
0
50,792
L
Kumbhakarna
Wendigo744
Kumbhakarna
6,338
929
422
3,993
16,989
15,146
214
7,240
9,668
31,032
0
W
Bakasura
XxTgotem79xX
Bakasura
7,788
6,291
0
3,740
14,868
5,787
2,244
3,391
11,477
0
33,887
L
Ao Kuang
YTyoda04PR
Ao Kuang
7,927
2,117
0
5,391
15,366
6,077
0
3,359
11,531
31,287
0
W
Fafnir
7,196
2,504
184
4,372
14,496
15,981
0
5,556
8,940
19,433
0
L
11,308
2,868
210
5,242
16,881
6,974
0
4,195
12,151
0
58,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,948
Gold Earned
38,720
326
Minions Killed
314
0
Camps Cleared
0
1,411,331
Distance Traveled
1,386,037
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,806
520
95
6
0
227,301
0
W
Sol
8,252
550
74
5
0
271,590
0
L
Chang'e
8,023
535
52
3
0
288,378
0
W
Surtr
8,325
555
67
4
0
301,950
0
L
Jing Wei
7,357
490
82
5
0
264,244
0
L
Kumbhakarna
7,830
522
40
3
0
291,675
0
W
Bakasura
8,774
585
73
5
0
315,536
0
L
Ao Kuang
6,379
425
53
4
0
238,716
0
W
Fafnir
7,791
519
17
1
0
294,954
1
L
Thor
9,131
609
87
6
0
303,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role