Player Matchup

Hercules
Hercules
DaikinLele
Hercules
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
Myst1c_PlayerJ
Lancelot
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,339 Elo+
Solo
Cupid
Cupid
Ricely
Cupid
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,404 Elo+
Solo
Team Averages
Level 63
1,500 SR
1,414 Elo+

VS

Team Averages
Level 92
1,756 SR
1,387 Elo+
Kukulkan
Kukulkan
NukeADuck
Kukulkan
Level 123
God Stats
8W - 10L
1,812 SR
Queue Stats
61W - 70L
1,357 Elo+
Party 1
Fenrir
Fenrir
TheNexius
Fenrir
Level 145
God Stats
10W - 9L
1,723 SR
Queue Stats
36W - 27L
1,535 Elo+
Solo
Nemesis
Nemesis
spicyxaton
Nemesis
Level 7
God Stats
2W - 1L
1,734 SR
Queue Stats
59W - 67L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaikinLele
Hercules
10
1 / 6 / 1
6,330
703
4,309
12,792
11,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
10
1 / 7 / 0
6,410
712
3,166
11,856
3,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Ricely
Cupid
11
0 / 5 / 2
6,492
721
4,891
9,466
3,208
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NukeADuck
Kukulkan
15
11 / 0 / 7
9,461
1,051
15,229
4,049
1,794
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
TheNexius
Fenrir
12
5 / 2 / 13
8,646
961
9,051
9,510
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
spicyxaton
Nemesis
13
2 / 0 / 15
7,672
852
4,354
6,788
2,570
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
18
18
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
DaikinLele
Hercules
1
6
1
0.25
L
Lancelot
1
7
0
0.14
W
Kukulkan
NukeADuck
Kukulkan
11
0
7
14.5
L
Cupid
Ricely
Cupid
0
5
2
0.2
W
Fenrir
TheNexius
Fenrir
5
2
13
5.75
W
Nemesis
spicyxaton
Nemesis
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,366
Damage
28,634
34,114
Taken
20,347
18,925
Mitigated
9,317
4,206
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DaikinLele
Hercules
4,309
753
0
2,229
12,792
11,733
0
4,181
8,611
222
7,830
L
Lancelot
3,166
952
0
450
11,856
3,984
0
6,396
5,460
0
12,871
W
Kukulkan
NukeADuck
Kukulkan
15,229
1,761
0
250
4,049
1,794
953
52
3,956
54,143
1,472
L
Cupid
Ricely
Cupid
4,891
2,857
161
1,366
9,466
3,208
0
4,246
5,220
0
30,653
W
Fenrir
TheNexius
Fenrir
9,051
3,179
0
1,777
9,510
4,953
723
92
9,249
0
26,121
W
Nemesis
spicyxaton
Nemesis
4,354
1,894
0
1,374
6,788
2,570
819
97
6,485
0
11,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,232
Gold Earned
25,779
76
Minions Killed
137
0
Camps Cleared
0
477,588
Distance Traveled
534,892
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,330
703
8
1
0
158,477
1
L
Lancelot
6,410
712
23
3
0
162,891
0
W
Kukulkan
9,461
1,051
100
11
0
169,536
0
L
Cupid
6,492
721
45
5
0
156,220
0
W
Fenrir
8,646
961
23
3
0
165,464
0
W
Nemesis
7,672
852
14
2
0
199,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role