Player Matchup

Cupid
Cupid
HeyItsMedicine
Cupid
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 190L
1,544 Elo+
Solo
Ares
Ares
MichaeldamiaNut
Ares
Level 185
God Stats
1W - 2L
1,322 SR
Queue Stats
81W - 55L
1,671 Elo+
Party 1
Janus
Janus
NutShuffler
Janus
Level 45
God Stats
5W - 6L
1,376 SR
Queue Stats
83W - 53L
1,612 Elo+
Party 1
Gilgamesh
Gilgamesh
The Nebelung
Gilgamesh
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
339W - 269L
1,582 Elo+
Party 1
Fenrir
Fenrir
Trap Lord Reece
Fenrir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
352W - 343L
1,498 Elo+
Solo
Team Averages
Level 119
1,440 SR
1,581 Elo+

VS

Team Averages
Level 102
1,482 SR
1,356 Elo+
Horus
Horus
BOLIVIAN_2008
Horus
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,230 Elo+
Party 2
Freya
Freya
ElChapposLeftLeg
Freya
Level 34
God Stats
15W - 9L
1,500 SR
Queue Stats
622W - 591L
1,015 Elo+
Party 2
Hades
Hades
TemptingBark846
Hades
Level 105
God Stats
13W - 9L
1,623 SR
Queue Stats
300W - 273L
1,562 Elo+
Solo
Thanatos
Thanatos
Thy_Airwalker
Thanatos
Level 148
God Stats
1W - 2L
1,285 SR
Queue Stats
176W - 169L
1,522 Elo+
Party 2
Lancelot
Lancelot
WhyS0D3licious
Lancelot
Level 154
God Stats
5W - 5L
1,500 SR
Queue Stats
71W - 78L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,946
496
5,836
10,735
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 3 / 1
6,093
435
6,612
10,489
8,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 2 / 2
7,085
506
6,010
7,303
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
The Nebelung
Gilgamesh
13
2 / 0 / 1
7,931
567
6,901
12,474
9,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 3 / 2
6,783
485
7,157
11,678
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,620
473
1,799
8,625
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 2 / 2
7,846
560
9,047
11,199
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 2 / 1
8,746
625
7,440
11,694
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Thy_Airwalker
Thanatos
12
3 / 2 / 2
7,618
544
6,117
13,787
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
13
1 / 2 / 0
7,479
534
5,055
10,485
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
10
10
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
2
2
2
1.5
L
1
2
1
0.75
L
2
3
1
0.83
L
1
2
2
1
W
4
2
1
2.25
L
Gilgamesh
The Nebelung
Gilgamesh
2
0
1
2.5
W
Thanatos
Thy_Airwalker
Thanatos
3
2
2
2
L
3
3
2
1.33
W
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,516
Damage
29,458
52,679
Taken
55,790
28,707
Mitigated
29,123
13,818
Healing
28,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,799
892
879
3,019
8,625
6,167
260
2,886
5,347
0
14,892
W
9,047
2,919
0
6,679
11,199
5,096
263
1,084
9,975
60,324
0
L
5,836
3,087
222
5,383
10,735
4,169
276
6,853
3,404
0
54,387
L
6,612
561
0
1,156
10,489
8,381
0
4,132
6,257
27,849
0
L
6,010
254
0
1,974
7,303
2,186
0
2,875
4,428
58,932
0
W
7,440
495
727
5,606
11,694
5,611
929
5,075
6,001
67,966
0
L
Gilgamesh
The Nebelung
Gilgamesh
6,901
1,809
0
2,372
12,474
9,865
0
153
12,321
0
68,904
W
Thanatos
Thy_Airwalker
Thanatos
6,117
2,276
0
8,441
13,787
5,693
0
1,806
11,829
0
58,415
L
7,157
1,752
0
2,711
11,678
4,106
0
1,991
9,629
0
29,980
W
Lancelot
5,055
1,011
0
3,425
10,485
6,556
83
389
10,016
982
55,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,838
Gold Earned
38,309
391
Minions Killed
420
0
Camps Cleared
0
1,429,099
Distance Traveled
1,439,726
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,620
473
19
1
0
275,308
0
W
Freya
7,846
560
93
7
0
267,244
2
L
Cupid
6,946
496
80
6
0
257,920
0
L
Ares
6,093
435
41
3
0
290,072
0
L
Janus
7,085
506
103
7
0
302,722
0
W
Hades
8,746
625
124
9
0
272,949
2
L
Gilgamesh
7,931
567
123
9
0
253,414
0
W
Thanatos
7,618
544
84
6
0
332,135
1
L
Fenrir
6,783
485
44
3
0
324,971
0
W
Lancelot
7,479
534
100
7
0
292,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role