Player Matchup

Cerberus
Cerberus
Bronze III
Ceja007
Cerberus
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
FEARParanoia2
Izanami
Bronze III
Level 56
God Stats
9W - 7L
1,807 SR
Queue Stats
31W - 29L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
GODOFBELT
Zhong Kui
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Mulan
Mulan
Bronze III
Kenedaj
Mulan
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Thor
Thor
Gold I
Renshinn
Thor
Gold I
Level 45
God Stats
15W - 14L
1,322 SR
Queue Stats
267W - 249L
1,497 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,526 SR
1,499 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,564 SR
1,502 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Gold V
Helka
Pele
Gold V
Level 149
God Stats
13W - 11L
1,817 SR
Queue Stats
44W - 38L
1,487 MMR
Solo
Neith
Neith
Bronze III
HideYoshii_
Neith
Bronze III
Level 144
God Stats
7W - 6L
1,500 SR
Queue Stats
62W - 60L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
Lexikator
Poseidon
Gold V
Level 137
God Stats
9W - 8L
1,502 SR
Queue Stats
357W - 335L
1,524 MMR
Party 2
Bacchus
Bacchus
Bronze III
schirulu
Bacchus
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ceja007
Cerberus
6
2 / 0 / 0
4,156
693
1,281
5,224
3,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
6
0 / 0 / 1
3,658
610
2,058
3,574
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
GODOFBELT
Zhong Kui
4
0 / 2 / 0
3,246
541
570
3,623
1,864
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Kenedaj
Mulan
8
3 / 0 / 0
4,993
832
3,279
3,756
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
8
2 / 0 / 1
4,570
762
2,718
4,573
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
FenrirMauiSusanoIshtar

VS

Bans
KukulkanHe BoSetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 0 / 1
4,224
704
1,244
2,655
725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pele
Helka
Pele
6
0 / 3 / 0
3,732
622
1,097
5,090
1,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,484
581
2,827
3,695
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Lexikator
Poseidon
7
1 / 2 / 1
4,307
718
1,757
2,874
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
schirulu
Bacchus
5
0 / 1 / 0
3,802
634
2,730
3,547
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
7
Kills
2
2
Deaths
7
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
1
1.5
L
Cerberus
Ceja007
Cerberus
2
0
0
2
L
Izanami
0
0
1
0.5
L
Zhong Kui
GODOFBELT
Zhong Kui
0
2
0
0
W
Pele
Helka
Pele
0
3
0
0
W
0
1
0
0
L
Mulan
Kenedaj
Mulan
3
0
0
3
W
Poseidon
Lexikator
Poseidon
1
2
1
0.75
L
Thor
2
0
1
2.5
W
Bacchus
schirulu
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,906
Damage
9,655
20,750
Taken
17,861
8,941
Mitigated
6,917
8,087
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,244
443
0
508
2,655
725
0
43
2,612
0
20,556
L
Cerberus
Ceja007
Cerberus
1,281
177
0
2,361
5,224
3,073
0
1,554
3,670
7,111
0
L
Izanami
2,058
1,574
0
1,532
3,574
1,063
0
1,176
2,398
0
25,145
L
Zhong Kui
GODOFBELT
Zhong Kui
570
86
0
1,643
3,623
1,864
0
1,251
2,372
12,752
0
W
Pele
Helka
Pele
1,097
342
0
1,841
5,090
1,895
0
0
5,090
0
17,106
W
2,827
1,106
0
903
3,695
977
0
770
2,925
0
23,493
L
Mulan
Kenedaj
Mulan
3,279
703
0
1,709
3,756
1,444
0
0
3,514
0
29,242
W
Poseidon
Lexikator
Poseidon
1,757
707
0
720
2,874
635
99
527
2,347
28,210
0
L
Thor
2,718
661
0
842
4,573
1,497
0
506
4,067
0
27,262
W
Bacchus
schirulu
Bacchus
2,730
334
87
1,083
3,547
2,685
0
511
3,036
11,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,623
Gold Earned
19,549
195
Minions Killed
187
0
Camps Cleared
0
585,708
Distance Traveled
689,936
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,224
704
41
7
0
169,431
0
L
Cerberus
4,156
693
6
1
0
119,358
2
L
Izanami
3,658
610
52
9
0
120,059
0
L
Zhong Kui
3,246
541
23
4
0
72,309
0
W
Pele
3,732
622
41
7
0
144,175
1
W
Neith
3,484
581
44
7
0
109,128
0
L
Mulan
4,993
832
57
10
0
137,716
0
W
Poseidon
4,307
718
53
9
0
127,816
0
L
Thor
4,570
762
57
10
0
136,266
1
W
Bacchus
3,802
634
8
1
0
139,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role