Player Matchup

Surtr
Surtr
CISCAR-_-420
Surtr
Level 145
God Stats
35W - 39L
1,462 SR
Queue Stats
206W - 256L
1,472 Elo+
Party 1
Cerberus
Cerberus
KitKatChunkyy8
Cerberus
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 44L
1,497 Elo+
Solo
Charybdis
Charybdis
aldeano26112019
Charybdis
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 268L
1,724 Elo+
Party 3
Scylla
Scylla
dragonfire200368
Scylla
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
148W - 181L
1,638 Elo+
Party 3
Thor
Thor
theyesu
Thor
Level 148
God Stats
20W - 15L
1,594 SR
Queue Stats
298W - 323L
1,462 Elo+
Party 1
Team Averages
Level 120
1,468 SR
1,559 Elo+

VS

Team Averages
Level 117
1,454 SR
1,487 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CasusV1
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 124L
1,516 Elo+
Party 2
Khepri
Khepri
Hex-Girls-Thorn
Khepri
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 15L
1,560 Elo+
Solo
Cabrakan
Cabrakan
TAUROss22
Cabrakan
Level 89
God Stats
1W - 3L
1,270 SR
Queue Stats
48W - 45L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,825
620
5,409
8,817
4,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
9
0 / 2 / 4
5,588
508
3,651
9,877
6,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
aldeano26112019
Charybdis
10
1 / 0 / 0
5,854
532
3,818
6,286
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 1
6,872
625
1,954
4,306
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
theyesu
Thor
11
5 / 1 / 1
6,467
588
5,723
9,465
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 1
5,722
520
4,655
4,978
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
9
0 / 2 / 2
5,225
475
3,423
6,822
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
CasusV1
Fenrir
9
3 / 3 / 1
5,968
543
5,839
9,725
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
5,327
484
2,757
3,665
1,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
TAUROss22
Cabrakan
8
0 / 3 / 0
4,893
445
2,956
6,887
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
4
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
L
Sol
 
Sol
0
2
2
0.5
W
3
0
2
4
L
Fenrir
CasusV1
Fenrir
3
3
1
1.17
L
1
0
1
1.5
W
Cerberus
0
2
4
1
L
Cabrakan
TAUROss22
Cabrakan
0
3
0
0
W
Charybdis
aldeano26112019
Charybdis
1
0
0
1
W
1
1
1
1.5
W
Thor
theyesu
Thor
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,555
Damage
19,630
38,751
Taken
32,077
17,913
Mitigated
14,768
15,266
Healing
6,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,655
371
0
500
4,978
1,285
0
1,119
3,859
39,332
0
L
Sol
 
Sol
3,423
1,339
0
1,881
6,822
2,356
0
1,932
4,890
36,182
4,314
W
5,409
2,021
0
2,902
8,817
4,491
70
3,782
5,035
481
47,665
L
Fenrir
CasusV1
Fenrir
5,839
1,713
0
1,236
9,725
3,316
0
1,531
8,194
0
36,837
L
2,757
362
1,330
1,273
3,665
1,848
0
777
2,888
16,416
0
W
Cerberus
3,651
514
0
2,989
9,877
6,838
0
4,012
5,865
14,607
0
L
Cabrakan
TAUROss22
Cabrakan
2,956
841
0
500
6,887
5,963
0
432
6,455
23,407
0
W
Charybdis
aldeano26112019
Charybdis
3,818
2,680
0
4,299
6,286
1,921
64
2,255
4,031
0
50,060
W
1,954
89
0
1,032
4,306
1,210
232
1,012
3,294
52,223
0
W
Thor
theyesu
Thor
5,723
978
0
4,044
9,465
3,453
0
2,550
6,915
0
39,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,606
Gold Earned
27,135
384
Minions Killed
253
0
Camps Cleared
0
1,075,646
Distance Traveled
1,048,614
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,722
520
75
7
0
213,985
2
L
Sol
5,225
475
79
7
0
203,319
4
W
Surtr
6,825
620
86
8
0
203,424
0
L
Fenrir
5,968
543
50
5
0
243,913
1
L
Khepri
5,327
484
8
1
0
232,943
0
W
Cerberus
5,588
508
33
3
0
206,932
7
L
Cabrakan
4,893
445
41
4
0
154,454
0
W
Charybdis
5,854
532
97
9
0
196,917
0
W
Scylla
6,872
625
104
9
0
221,914
0
W
Thor
6,467
588
64
6
0
246,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role