Player Matchup

Baron Samedi
Baron Samedi
Gertant
Baron Samedi
Level 86
God Stats
16W - 8L
1,892 SR
Queue Stats
59W - 48L
1,531 Elo+
Party 2
Surtr
Surtr
Hmanfl7
Surtr
Level 145
God Stats
9W - 7L
1,619 SR
Queue Stats
99W - 83L
1,581 Elo+
Party 2
Ganesha
Ganesha
Subzero93141
Ganesha
Level 87
God Stats
22W - 18L
1,716 SR
Queue Stats
68W - 63L
1,597 Elo+
Party 2
Team Averages
Level 106
1,742 SR
1,570 Elo+

VS

Team Averages
Level 117
1,565 SR
1,242 Elo+
Surtr
Surtr
ELVIOLAIGUANAS-l
Surtr
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
94W - 92L
1,500 Elo+
Solo
Horus
Horus
Syrup1080
Horus
Level 117
God Stats
0W - 2L
1,451 SR
Queue Stats
3W - 5L
1,113 Elo+
Party 1
Sol
Sol
huskly90
Sol
Level 129
God Stats
0W - 1L
1,743 SR
Queue Stats
2W - 5L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gertant
Baron Samedi
13
7 / 1 / 6
8,471
847
13,101
10,165
5,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
Hmanfl7
Surtr
13
6 / 0 / 6
8,066
807
9,639
11,466
9,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Subzero93141
Ganesha
13
0 / 0 / 13
8,323
832
4,054
8,670
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,049
605
7,024
11,121
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Syrup1080
Horus
10
1 / 4 / 0
6,132
613
4,123
10,136
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 4 / 1
6,440
644
12,153
12,074
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
1
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Baron Samedi
Gertant
Baron Samedi
7
1
6
10
W
Surtr
Hmanfl7
Surtr
6
0
6
9
W
Ganesha
Subzero93141
Ganesha
0
0
13
6.5
L
Horus
Syrup1080
Horus
1
4
0
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,794
Damage
23,300
30,301
Taken
33,331
22,973
Mitigated
19,566
16,915
Healing
9,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,024
2,180
0
2,138
11,121
5,628
0
5,484
5,637
361
25,100
W
Baron Samedi
Gertant
Baron Samedi
13,101
1,262
3,423
3,767
10,165
5,080
451
3,477
6,440
38,263
700
W
Surtr
Hmanfl7
Surtr
9,639
4,506
426
6,929
11,466
9,148
214
4,575
6,814
819
27,203
W
Ganesha
Subzero93141
Ganesha
4,054
191
0
2,370
8,670
8,745
140
4,223
4,325
17,578
0
L
Horus
Syrup1080
Horus
4,123
1,557
601
1,542
10,136
9,343
0
5,142
4,994
0
10,586
L
12,153
4,572
0
4,761
12,074
4,595
0
6,860
5,214
34,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,860
Gold Earned
18,621
139
Minions Killed
119
0
Camps Cleared
0
579,858
Distance Traveled
502,353
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,049
605
38
4
0
174,796
0
W
Baron Samedi
8,471
847
75
8
0
186,388
0
W
Surtr
8,066
807
63
6
0
197,972
4
W
Ganesha
8,323
832
1
0
0
195,498
0
L
Horus
6,132
613
11
1
0
168,779
1
L
Sol
6,440
644
70
7
0
158,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role