Player Matchup

Artemis
Artemis
Enkyri
Artemis
Level 155
God Stats
2W - 4L
1,535 SR
Queue Stats
62W - 65L
1,430 Elo+
Solo
Ymir
Ymir
Jorburgo
Ymir
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
202W - 210L
1,411 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mateom100301
Cu Chulainn
Level 154
God Stats
4W - 6L
1,515 SR
Queue Stats
105W - 126L
1,467 Elo+
Party 1
Sol
Sol
UngodlyInsurgent
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,506 Elo+
Solo
Surtr
Surtr
foxvirtual
Surtr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,544 Elo+
Party 1
Team Averages
Level 140
1,510 SR
1,472 Elo+

VS

Team Averages
Level 143
1,500 SR
1,460 Elo+
Atlas
Atlas
Ano Aoi Sora
Atlas
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 38L
1,561 Elo+
Solo
Nox
Nox
BlackHeart_Reol
Nox
Level 118
God Stats
10W - 5L
1,500 SR
Queue Stats
207W - 191L
1,083 Elo+
Party 2
Shiva
Shiva
KageSakura1
Shiva
Level 157
God Stats
7W - 3L
1,500 SR
Queue Stats
215W - 153L
1,745 Elo+
Solo
Bacchus
Bacchus
Nismo986
Bacchus
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 172L
1,452 Elo+
Solo
Charybdis
Charybdis
SPARTEN100
Charybdis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 216L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Enkyri
Artemis
5
0 / 0 / 1
2,911
582
551
1,639
571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
4
1 / 1 / 1
3,118
624
2,215
3,538
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Mateom100301
Cu Chulainn
6
0 / 0 / 0
3,446
689
1,515
3,602
1,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

2
0 / 1 / 0
2,658
532
146
1,427
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
4
1 / 1 / 1
3,421
684
1,886
3,894
1,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,584
717
674
2,523
988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

6
0 / 0 / 1
3,912
782
260
691
192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 0
3,497
699
1,839
3,757
1,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Nismo986
Bacchus
6
0 / 1 / 2
3,597
719
2,210
4,523
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SPARTEN100
Charybdis
6
2 / 1 / 0
3,661
732
3,330
3,777
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
3
3
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
0
0
1
0.5
L
Artemis
Enkyri
Artemis
0
0
1
0.5
L
Ymir
1
1
1
1.5
W
0
0
0
0
L
Cu Chulainn
Mateom100301
Cu Chulainn
0
0
0
0
W
Bacchus
Nismo986
Bacchus
0
1
2
1
W
Charybdis
SPARTEN100
Charybdis
2
1
0
2
L
0
1
0
0
L
Surtr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,313
Damage
8,313
14,100
Taken
15,271
6,037
Mitigated
6,492
5,208
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
674
233
0
786
2,523
988
0
117
2,384
8,651
0
W
260
48
0
500
691
192
446
116
575
21,940
0
L
Artemis
Enkyri
Artemis
551
276
0
435
1,639
571
0
302
1,337
0
8,050
L
Ymir
2,215
405
0
885
3,538
1,550
0
1,551
1,987
10,444
0
W
1,839
284
0
469
3,757
1,658
0
0
3,757
0
19,000
L
Cu Chulainn
Mateom100301
Cu Chulainn
1,515
344
0
938
3,602
1,696
0
0
3,602
0
22,014
W
Bacchus
Nismo986
Bacchus
2,210
458
66
1,826
4,523
2,734
0
938
3,428
11,127
0
W
Charybdis
SPARTEN100
Charybdis
3,330
1,162
0
2,246
3,777
920
0
953
2,704
0
18,985
L
146
0
0
685
1,427
321
0
548
879
3,505
0
L
Surtr
1,886
727
430
1,835
3,894
1,899
0
743
3,151
209
7,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,554
Gold Earned
18,251
84
Minions Killed
150
0
Camps Cleared
0
412,883
Distance Traveled
509,521
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,584
717
22
4
0
119,608
0
W
Nox
3,912
782
40
8
0
84,744
0
L
Artemis
2,911
582
13
3
0
76,939
1
L
Ymir
3,118
624
19
4
0
93,890
0
W
Shiva
3,497
699
27
5
0
108,379
0
L
Cu Chulainn
3,446
689
36
7
0
103,045
0
W
Bacchus
3,597
719
21
4
0
99,104
0
W
Charybdis
3,661
732
40
8
0
97,686
0
L
Sol
2,658
532
7
1
0
29,510
0
L
Surtr
3,421
684
9
2
0
109,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role