Player Matchup

Cthulhu
Cthulhu
AHEGOTrap
Cthulhu
Level 29
God Stats
2W - 1L
1,304 SR
Queue Stats
20W - 12L
1,169 Elo+
Party 3
Jormungandr
Jormungandr
Hardi GB
Jormungandr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Lil_Erti
Izanami
Level 29
God Stats
7W - 9L
1,308 SR
Queue Stats
76W - 98L
1,417 Elo+
Party 3
Agni
Agni
batuhanovic52
Agni
Level 30
God Stats
7W - 6L
1,500 SR
Queue Stats
312W - 290L
1,505 Elo+
Party 3
Nemesis
Nemesis
Λdriano
Nemesis
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 23L
1,606 Elo+
Party 3
Team Averages
Level 28
1,422 SR
1,439 Elo+

VS

Team Averages
Level 94
1,543 SR
1,401 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
DeStRoYeR_MaNs
Discordia
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,172 Elo+
Party 1
Heimdallr
Heimdallr
JAS-LMS30
Heimdallr
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
73W - 63L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
RyxnShoz
Hun Batz
Level 98
God Stats
2W - 2L
1,717 SR
Queue Stats
8W - 8L
1,433 Elo+
Solo
Vamana
Vamana
dracola69
Vamana
Level 96
God Stats
15W - 7L
1,500 SR
Queue Stats
42W - 42L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AHEGOTrap
Cthulhu
15
3 / 4 / 3
9,382
586
11,941
17,314
17,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
Hardi GB
Jormungandr
14
2 / 0 / 11
8,399
525
9,147
10,486
9,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Lil_Erti
Izanami
14
3 / 0 / 5
8,785
549
7,221
7,049
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
11 / 2 / 4
10,772
673
14,697
8,468
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Λdriano
Nemesis
16
6 / 0 / 9
10,023
626
11,013
15,732
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
0 / 4 / 0
6,861
429
3,219
17,779
18,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
DeStRoYeR_MaNs
Discordia
13
1 / 8 / 2
7,685
480
7,825
13,971
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
JAS-LMS30
Heimdallr
10
0 / 7 / 0
6,281
393
6,796
14,743
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
RyxnShoz
Hun Batz
14
3 / 3 / 1
8,406
525
4,452
12,033
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
dracola69
Vamana
14
2 / 4 / 1
8,281
518
10,865
14,753
8,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
25
Kills
6
6
Deaths
26
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
4
0
0
W
Cthulhu
AHEGOTrap
Cthulhu
3
4
3
1.13
L
Discordia
DeStRoYeR_MaNs
Discordia
1
8
2
0.25
W
Jormungandr
Hardi GB
Jormungandr
2
0
11
7.5
L
Heimdallr
JAS-LMS30
Heimdallr
0
7
0
0
W
Izanami
Lil_Erti
Izanami
3
0
5
5.5
L
Hun Batz
RyxnShoz
Hun Batz
3
3
1
1.17
W
11
2
4
6.5
L
Vamana
dracola69
Vamana
2
4
1
0.63
W
Nemesis
Λdriano
Nemesis
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,019
Damage
33,157
59,049
Taken
73,279
39,898
Mitigated
41,534
12,116
Healing
15,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,219
740
226
3,826
17,779
18,047
32
7,656
9,631
21,398
0
W
Cthulhu
AHEGOTrap
Cthulhu
11,941
2,061
85
3,137
17,314
17,872
469
1,005
16,309
62,163
3,382
L
Discordia
DeStRoYeR_MaNs
Discordia
7,825
718
0
1,645
13,971
4,879
0
7,508
5,970
58,696
0
W
Jormungandr
Hardi GB
Jormungandr
9,147
2,629
0
1,652
10,486
9,937
125
2,203
8,283
41,942
796
L
Heimdallr
JAS-LMS30
Heimdallr
6,796
2,964
0
2,554
14,743
5,692
0
5,511
8,608
0
44,714
W
Izanami
Lil_Erti
Izanami
7,221
4,846
0
3,280
7,049
2,635
3,011
1,860
5,189
0
65,199
L
Hun Batz
RyxnShoz
Hun Batz
4,452
1,617
0
5,740
12,033
4,640
0
2,586
9,290
0
59,357
W
14,697
1,007
0
1,750
8,468
3,233
327
3,491
4,977
77,576
0
L
Vamana
dracola69
Vamana
10,865
5,670
0
1,249
14,753
8,276
268
9,549
5,204
0
71,334
W
Nemesis
Λdriano
Nemesis
11,013
5,581
0
2,212
15,732
6,221
0
2,721
13,011
0
87,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,361
Gold Earned
37,514
490
Minions Killed
402
0
Camps Cleared
0
1,608,054
Distance Traveled
1,418,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,861
429
34
2
0
290,051
0
W
Cthulhu
9,382
586
92
6
0
242,176
0
L
Discordia
7,685
480
95
6
0
272,004
0
W
Jormungandr
8,399
525
43
3
0
312,222
0
L
Heimdallr
6,281
393
57
4
0
256,240
0
W
Izanami
8,785
549
129
8
0
281,303
0
L
Hun Batz
8,406
525
107
7
0
329,765
0
W
Agni
10,772
673
125
8
0
345,033
0
L
Vamana
8,281
518
109
7
0
269,994
0
W
Nemesis
10,023
626
101
6
0
427,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role