Player Matchup

Anhur
Anhur
Aladoum
Anhur
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
373W - 375L
1,476 Elo+
Solo
Chernobog
Chernobog
AwokenBTW
Chernobog
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,582 Elo+
Solo
Anubis
Anubis
Cha0ticGood
Anubis
Level 144
God Stats
11W - 7L
1,505 SR
Queue Stats
1,040W - 1,031L
1,494 Elo+
Solo
Yu Huang
Yu Huang
Gholrak
Yu Huang
Level 230
God Stats
16W - 14L
1,500 SR
Queue Stats
1,142W - 1,141L
1,535 Elo+
Solo
Guan Yu
Guan Yu
Zetoc
Guan Yu
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 261L
1,801 Elo+
Solo
Team Averages
Level 149
1,501 SR
1,578 Elo+

VS

Team Averages
Level 134
1,500 SR
1,438 Elo+
Guan Yu
Guan Yu
CeklaRepa
Guan Yu
Level 120
God Stats
3W - 4L
1,500 SR
Queue Stats
688W - 670L
1,461 Elo+
Solo
Scylla
Scylla
CosmicHunter
Scylla
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,235 Elo+
Solo
Apollo
Apollo
Hunterizer
Apollo
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 111L
1,715 Elo+
Solo
Artio
Artio
Kupomeister
Artio
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,301 Elo+
Solo
Bacchus
Bacchus
lllooorrrddd
Bacchus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aladoum
Anhur
16
5 / 5 / 4
8,376
838
16,299
11,783
5,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
AwokenBTW
Chernobog
11
1 / 4 / 3
6,849
685
5,420
8,227
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
14
2 / 6 / 5
7,681
768
11,814
10,388
4,498
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yu Huang
Gholrak
Yu Huang
13
2 / 4 / 3
7,531
753
11,453
12,324
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Zetoc
Guan Yu
11
0 / 5 / 6
6,511
651
5,443
14,799
13,022
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CeklaRepa
Guan Yu
14
3 / 3 / 17
8,928
893
6,862
13,388
11,771
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
18
11 / 1 / 13
10,671
1,067
21,270
12,492
6,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Hunterizer
Apollo
16
8 / 2 / 6
10,031
1,003
12,612
11,698
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 19
8,752
875
6,200
18,297
17,928
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
lllooorrrddd
Bacchus
15
2 / 2 / 16
8,860
886
6,748
20,893
28,078
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
95
10
Kills
24
24
Deaths
10
21
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Anhur
Aladoum
Anhur
5
5
4
1.4
L
Chernobog
AwokenBTW
Chernobog
1
4
3
0.63
W
Guan Yu
CeklaRepa
Guan Yu
3
3
17
3.83
L
Anubis
2
6
5
0.75
W
Scylla
11
1
13
17.5
L
Yu Huang
Gholrak
Yu Huang
2
4
3
0.88
W
Apollo
Hunterizer
Apollo
8
2
6
5.5
W
0
2
19
4.75
L
Guan Yu
Zetoc
Guan Yu
0
5
6
0.6
W
Bacchus
lllooorrrddd
Bacchus
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,429
Damage
53,692
57,521
Taken
76,768
31,957
Mitigated
70,952
14,414
Healing
41,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Aladoum
Anhur
16,299
10,338
153
2,226
11,783
5,397
0
7,536
4,247
0
30,031
L
Chernobog
AwokenBTW
Chernobog
5,420
1,438
305
921
8,227
3,509
0
4,349
3,878
0
17,046
W
Guan Yu
CeklaRepa
Guan Yu
6,862
505
8,794
3,330
13,388
11,771
597
3,953
9,435
0
10,561
L
Anubis
11,814
193
459
1,911
10,388
4,498
0
5,586
4,802
16,728
0
W
Scylla
21,270
3,565
2,359
3,806
12,492
6,914
616
4,813
7,679
40,346
0
L
Yu Huang
Gholrak
Yu Huang
11,453
965
289
1,183
12,324
5,531
0
8,432
3,892
16,291
0
W
Apollo
Hunterizer
Apollo
12,612
6,084
1,004
2,690
11,698
6,261
4,423
4,797
6,901
0
35,917
W
6,200
635
5,091
6,024
18,297
17,928
270
5,541
12,756
12,588
0
L
Guan Yu
Zetoc
Guan Yu
5,443
416
3,516
3,451
14,799
13,022
0
8,315
6,484
0
7,994
W
Bacchus
lllooorrrddd
Bacchus
6,748
640
1,355
6,832
20,893
28,078
207
4,163
16,730
11,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,948
Gold Earned
47,242
86
Minions Killed
113
0
Camps Cleared
0
785,693
Distance Traveled
1,002,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,376
838
35
4
0
177,412
0
L
Chernobog
6,849
685
20
2
0
125,214
0
W
Guan Yu
8,928
893
7
1
0
192,708
0
L
Anubis
7,681
768
15
2
0
166,756
0
W
Scylla
10,671
1,067
43
4
0
218,494
0
L
Yu Huang
7,531
753
12
1
0
142,577
0
W
Apollo
10,031
1,003
50
5
0
204,734
0
W
Artio
8,752
875
4
0
0
197,315
0
L
Guan Yu
6,511
651
4
0
0
173,734
0
W
Bacchus
8,860
886
9
1
0
189,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role